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May 28th, 2008, 05:08 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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pretenders .2h file specification
I had on my previous PC an old exe called "Pretender Editor". It worked fine under XP but does not work under Vista (as many other things, BTW...)
I wonder if there is a reliable specification about the .2h file format for the prentenders, which I could use to code a new (and platform independant ^^) editor ?
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May 28th, 2008, 06:16 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: pretenders .2h file specification
I've never seen one. I'm interested in .2h files because you could potentially use one to code an external AI (in theory the PBEM format is perfect for external AIs). I've never cracked the code, however.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 28th, 2008, 06:50 PM
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General
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Join Date: Feb 2007
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Re: pretenders .2h file specification
I believe you mean Ballbarian's God Editor: http://www.shrapnelcommunity.com/thr...&Number=591888
I have never seen a pretender editor besides the Dom3 game itself, and I don't think that such a thing would exist.
There is no specification about the *.2h file format, too. While it would certainly be useful for lots of things, it would directly lead to hacking and cheating in MP games.
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May 29th, 2008, 04:11 AM
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Second Lieutenant
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Join Date: Feb 2007
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Re: pretenders .2h file specification
No, it's not the God Editor. It's called Pretender Editor. It just scans the newlords directory and when you click on one of the .2h files, it gives you the stats for this pretender : name, physical form, magic, dom &so on. Very useful. And I know such a thing exists because I still have it running on my old PC (under XP).
I uploaded it on these forums a while ago, but I am unable to find the original post...
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May 29th, 2008, 04:18 AM
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General
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Join Date: Feb 2007
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Re: pretenders .2h file specification
And you're sure that it is an editor, and not just the catgod GUI? If you still have it running on your old PC, why don't you attach it again? You can view all the posts that you made from your profile. But maybe your post/program was considered to be dangerous and removed from the forum by the moderators.
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May 29th, 2008, 04:24 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Re: pretenders .2h file specification
Out of topic, but... I'm trying to run the God Editor. I had to load and register missing ocx & dll (more VB/M$ specific stuff...) and followed the link to Ascentive. Several adware are hidden in the .exe wich installs the files.
So : keep an eye on your AV & malware hunters when you run files coming from these Ascentive guys...
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May 29th, 2008, 04:44 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Re: pretenders .2h file specification
Maybe it's a catgod GUI but it does not output the exactly the same things : no body/hit/titles informations but the points used for the design and the points left where showed.
I didn't code this editor, the work and the original post were from another guy. But if you are interested, and provided neither the guy who developped the tool (if he reads this thread) nor the moderators raise some opposition, I can attach it here one again.
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October 11th, 2008, 10:15 AM
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Lieutenant Colonel
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Join Date: Jun 2008
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Re: pretenders .2h file specification
May I resurrect the thread to ask where to find Herode's so nice program?? 
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October 11th, 2008, 11:01 AM
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Shrapnel Fanatic
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Re: pretenders .2h file specification
That would be the program by Jay Thomas.
http://forum.shrapnelgames.com/showthread.php?t=35142
Its a .net program and installs rather strangely but it is nice.
He tried to add editing capability but said he ran into CRC protections that he would rather not bypass.
I tend to prefer CatGod because it lets me save the results to a text file.
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October 11th, 2008, 11:21 AM
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General
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Re: pretenders .2h file specification
Aha, so that's where it was from. But the program is no longer maintained, and even the published version could very easily crash in interesting ways because it assumed a few things that don't have to be that way. Your best hope is that JK will include this functionality into the game at some point.
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