I just completed designing the most interesting ship using DevNullMod.
Super Dreadnought hull. 28 Hardened Shield Generators, 12 PDCs.
Main armament (in order)
1 ER tractor beam (+2 range), 1 Spinal Mount Graviton Hellbore (x15 damage), 1 DN mount Repulser.
Once this puppy get close enough, it snags the closest ship with the tractor beam and smashes the ship with ~2000 points of damage. Then the repulser throws the ship (or whatever is left of it) about 20 spaces away.
Its hilarious to watch these things in action. Suck, smash, throw. With a combat movement of 5 and range of 6 on the tractor beam the ship has an optimal effective range of 11 (close, tractor, fire big gun at range 1-2). The enemy ship gets smashed and hurled 20 spaces away where it is of little threat.
Tractor/Repulser weapons are some of my favorite toys to play with.
Granted, I have had some trouble with accuracy in the simulator but I pay special attention to training my ships/fleets and play a race adept at space combat.
I'm curious. Would High-Energy Mount Wave-Motion guns be a better choice for the smash?
gotta check that out.
BTW, the main muscle of my fleet originates from my trio of Skaal Fa combat cruisers, Skaal Tel missile cruisers, and Carriers. The SDNs are for chewing up tough targets.
------------------
[This message has been edited by Arc.Smiloid (edited 07 June 2001).]