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January 29th, 2007, 02:53 AM
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Private
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Join Date: Jan 2007
Posts: 14
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Quick question about \"old age\"
Does "old age" just cause the listed status penalties, or is there a chance that your elderly recruited commander will drop dead sometime in the late game?
If so, does making then a prophet prevent that?
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January 29th, 2007, 03:02 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Re: Quick question about \"old age\"
they start getting afflictions when they are old. once they get "diseased" and it runs its course (1 hp per turn,) they die.
dunno about the prophet thing.
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January 29th, 2007, 03:23 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Quick question about \"old age\"
Some more questions, since this seems to be the thread for it:
Has anyone noticed whether nature magic on undead creatures affects their oldage stat? This is important for the DB since the age mechanics are driving me up the wall.
Has anyone noticed any discrepancies with the old age stat in their games? E.g. trolls recruitable from the Troll Pit site have oldage 200, same trolls assigned as recruitable commanders/units via mod have oldage 400. Abysia MA Demonbreds have old age 500 when recruitable, but old age 250 if assigned on a map via map command, just to name a couple of examples.
How does fire magic affect old age? I know it's -2 years per point of fire for units with old age of 50 and seems to be -5 years per point of fire if old age is 500 or more (and sometimes it doesn't seem to have any effect, but I'd need to check if those units are lifeless/undead).
Any info on this would be appreciated.
Edi
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January 29th, 2007, 11:55 AM
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Corporal
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Join Date: Oct 2006
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Re: Quick question about \"old age\"
Both nature and death magic positively affect aging. Nature increases the maximum age and death reduces the chance of getting aging effects. Someone ran an old age simulation a few months back (November?) and posted detailed results.
Similarly someone had a thread a few months back detailing inconsistencies in relative starting old age.
I'm don't know about the fire magic.
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January 29th, 2007, 12:57 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: Quick question about \"old age\"
For a normal human (old age 50), each rank of nature add 25 years to his lifespan (maybe it's +50% per nature rank ?).
Death magic does not change the age you turn "old", but it is supposed to (greatly ?) descrease the chance of affliction.
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January 29th, 2007, 01:20 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Quick question about \"old age\"
Yes, nature magic gives +50% of default old age per point, but I am not interested in that. I need the fire magic mechanics.
Edi
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