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January 30th, 2007, 05:25 PM
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need a little tech tree/starbase help
so here I am minding my own buisness in my little corner of the universe when a fleet of ships appears in my system next to the worm hole!
they sort of sat there for a couple turns but then they decided it would be a good idea to start taking my planets away from me 
I just BARELY killed them off and I want to build a starbase ontop of the worm hole so enamy fleets cant invade my system as easily.
I did some looking around on the forums and it appears you can research a mobile constrution platform? what do you have to research to get this thing? and if you build a starbase out in space does it need ordinance storage?
I was thinking about stuffing abounch of shield generators and torpedos on it so if it gets pounded on a little bit I won't have to worry about repairing the thing all the time  would this work?
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January 30th, 2007, 05:31 PM
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National Security Advisor
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Re: need a little tech tree/starbase help
If you're playing the default game, you'll need to research up to level 10 Space Yards to get the Space Yard Component (400kT) that can be used on ships to build ships/bases in remote locations like Warp Points.
A more immediate solution could be the use of satellites...
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January 30th, 2007, 05:36 PM
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Brigadier General
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Re: need a little tech tree/starbase help
If you are playing Stock a Ship Yard is at Space Yards level 10. It is 400kT and can be added to a very high level Frigate, mid to high level Destroyer, or a Light Cruiser. Naturally that won't leave much space for anything else. As for your idea the only way to find out is to test it. All the shields in the world won't help you if you the enemy has Phased - Polaron Beam armed ships.
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January 30th, 2007, 05:39 PM
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Shrapnel Fanatic
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Re: need a little tech tree/starbase help
You will also need to research a ship hull big enough to haul the SY component.
It would be a good idea to try and bring a couple SYShips all together, along with a decent defense fleet to protect them while they work.
Build yourself a base with a SY so you can continue to build up there and let your ships move on to other projects.
The SY will provide some repair ability, but adding a dedicated repair base couldn't hurt.
A few main battle fortresses near the warppoint is good. You may also want to add a larger number of small stuff around the edges to prevent ships from running away.
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Overall, since it sounds like you're under immediate threat, satellites are your best stopgap measure. Just build a transport with sat launchers and plenty of cargo, and load it up with long range weapon sats to sprinkle liberally around.
You can also place one or two in the hexes immediately surrounding the warppoint to cut off avenues of retreat.
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January 30th, 2007, 06:10 PM
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Shrapnel Fanatic
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Re: need a little tech tree/starbase help
A tech chart might come in handy.
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January 30th, 2007, 06:12 PM
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Shrapnel Fanatic
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Re: need a little tech tree/starbase help
That is does.
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January 31st, 2007, 01:28 AM
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Re: need a little tech tree/starbase help
In SEIV I always built 4 starbases on every WP that connected to enemy systems. 3 for defense and one for construction. I had fleets of warships protecting two construction ships, while two mine layers laid down the mine field. Once your finished you should have 1 defense base and the construction base. This way you can build more bases PLUS have great defense.
Add some cargo to the construction one and you have a fighter and mine construction facility as well.
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January 31st, 2007, 03:34 AM
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Re: need a little tech tree/starbase help
I eventually built a starbase and tried it in the combat simulator but it wouldn't fire on anything? it had like 12x capital ship missles with ten or so ordiance sections?
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January 31st, 2007, 07:39 AM
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Re: need a little tech tree/starbase help
Did it have any supply storage?
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January 31st, 2007, 09:51 AM
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Re: need a little tech tree/starbase help
Quote:
Captain Kwok said:
Did it have any supply storage?
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I can't stand how they need both! Why oh why do I need supplies and ordinance to fire a weapon? What are the supplies for anyway? If a circuit card or ten are blowing out every time I fire guess what... I wouldn't have contracted to put that weapon in my ship!
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