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  #1  
Old June 29th, 2001, 03:26 PM
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Default Re: Any progress on TCP/IP connection.

Have you tried PlayByWeb? That will process the turns as fast as the slowest person can give their orders. Or are you wanting sequential play with tactical combat?
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  #2  
Old June 29th, 2001, 04:12 PM

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Default Re: Any progress on TCP/IP connection.

I don't know about Yonkyu, but I really want tactical combat multi. I designed and built all those ships. I will never trust anyone but me to resolve combat.


[This message has been edited by Yojinbo (edited 29 June 2001).]
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  #3  
Old June 29th, 2001, 04:49 PM
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Default Re: Any progress on TCP/IP connection.

Yeah, I love tactical combat! So for me, it'll be hotseat.

What we really need is a way to save inbetween sequential turns, so you can't see other people's empires.
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  #4  
Old June 29th, 2001, 07:32 PM

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Default Re: Any progress on TCP/IP connection.

I use PBW, and I like it a lot. But the lack of true IP connectivity is STILL a sore point with me
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  #5  
Old June 29th, 2001, 08:07 PM

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Default Re: Any progress on TCP/IP connection.

Lack of TCP/IP is a sore point with me, too. I can live without the tactical combat for a while, but would expect that to be added eventually.
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  #6  
Old June 30th, 2001, 01:05 AM

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Default Any progress on TCP/IP connection.

Greetings,

I'm a Newbie to the forum but an Oldbie to SE IV. I am curious about a rough time frame for a patch with TCP/IP internet connection for SE IV. It appears to be a taboo to talk about it since your little spat with whats his face, but I and a buddy of mine could really use this to speed up the transfer process. It would be nice to play 50 turns or so in an evening rather than in two months.
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  #7  
Old June 30th, 2001, 02:34 AM
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Default Re: Any progress on TCP/IP connection.

IMO, TCP/IP would be good to have in the game (especially for combat, as long as some way to prevent huge fleet battles delaying larger games unnecesarilly). However, there are some UI issues, still a few bugs to be worked out, still more features (simpler ones, such as drones) to be added. They take priority. Remember, Aaron is one person, and he is the entire programming department of MM.
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  #8  
Old June 30th, 2001, 03:35 PM

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Default Re: Any progress on TCP/IP connection.

Hi guys,

Thanks for the responses.
To Suicide-junkie: Yes I would love to have serial tactical combat included, but I figured that would be WAY to much to ask for now. And the PBM site is OK but not much of an improvement to me. I still have to wait much longer than with a direct connect it still depends on the e-mail response time which can be real slow.
To yojimbo: I agree completely. Tactical combat is really essential for a complete feel to the game.
To possum and Gera (good to see ya here, bud): it is indeed a sore point with me to.
And finally to Will: Uh, as I am new to this forum, do you work for MM. If so, I think Aaron can speak for himself and doesn't need a "bodyguard". I realize the amount of effort that is needed to keep a game like this going but the IP connection issue is not difficult. There are many tools out there now to do the trick with minimal additional programing. I appreciate your input but the original question stands (unanswered): What is a rough time frame for adding an IP connection? And from the sounds of others, I think drones are way down the list of priorities.

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  #9  
Old June 30th, 2001, 04:13 PM
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Default Re: Any progress on TCP/IP connection.

This was address once before,
TCP/ip was never truely promised to be added to the game. It was stated as something they would like to do sometime in the future.
So to answer your question there is no timeframe and may never be a timeframe to add this.
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  #10  
Old June 30th, 2001, 04:51 PM
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Default Re: Any progress on TCP/IP connection.

quote:
Originally posted by Yonkyu:
And the PBM site is OK but not much of an improvement to me. I still have to wait much longer than with a direct connect it still depends on the e-mail response time which can be real slow.


This is incorrect. You can't have actually played a game there with your buddies and still think this. You really should try PBW. You will be suprised if you give it half a chance.

You don't have to wait for email. You can download your files directly from the website and upload directly to it. You can literally play as fast as you all can get your turns done. There is a little more clicking than you have with a persistant TCP/IP connection, but it's just as fast once you get the flow. No email lag at all cause you aren't using email.

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