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Old July 4th, 2001, 09:47 AM

SpaceJunky SpaceJunky is offline
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Default A few ideas for Modders

I have a few ides for some mods in the game and i was curious if they are possible within the realm of the game.1) Pumped laser satellites- The laser is a Heavy mount weapon the uses a small(comparatively) bomb(fusion?) to power the laser.Purely a one shot deal that does massive damage and destroys itself after use.This would be a cheap defensive weapon.2)Adding the option during creation of a wormhole to make it one way.3)Instead of the planet creation stopping at "huge" capability continue the research to add tailorable planetforming.Same for suns too.3) A jump portal- When traveling to system Gamma from System Alpha you dont have to go thru all the connecting systems.A jump portal could instantly teleport the ship to whichever destination is wanted. 4)Missle that have a ecm and eccm capability to avoid destruction or at least make it harder and what about Antimissle missles? 5)Planetary shields.. in the battle scene like ship shields not the mass destruction ones in the game already. 5)The odd space creature or entity similar to Masters of Orion 1&2. These are a few ideas that i have..any and all critisism is welcome.
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Old July 4th, 2001, 02:25 PM
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Default Re: A few ideas for Modders

1) Units suck as sats don't keep track of individual component damage. Also, "destroyed on use" dosen't work for weapons yet.
So the best you could do is have a 30 reload rate.

2)Would be cool, but requires hardcode changes by MM.

3) One Baseship, a WP opener V, and a WP closer. Open the point, send a ship/fleet through, close the point. Leave the baseship in place.

4) Missiles can't have ECM, and they are guaranteed to hit. You can make them faster and/or stronger, but not with a mount. You have to copy the components.txt entries.

5) In an older Version, you could see the shield effect protecting the planet. In an even older Version, the shield was ship sized .
Now, the shot just dissapears when it hits the planet without causing an explosion.

6) Hardcode, unless you want to have a human player control a space critter empire (try using the Nomads from my mod, with a space-critter shipset.

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Old July 5th, 2001, 02:25 AM
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Default Re: A few ideas for Modders

Space monsters have been suggested quite often; search the forums for "monster". Here's one thread dedicated to them, which has links to earlier discussions:

http://www.shrapnelgames.com/ubb/For...ML/001442.html

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