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PyroStock said:
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its worthless to ever recruit some units because they literally only last 1 year.
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Was this with Growth3 too?
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Growth is anti-thematic for Abysia. They shouldn't need to take it (and can't afford it).
I posted in another thread the suggestion that Abysians, specifically, should be immune to death scale for aging-affliction purposes the same way they are for supply purposes; it's thematic for them to burn out, but it's not thematic for them to be penalized for living in a burning hellish wasteland; they *like* burning hellish wastelands.
And they really, really need those points back to be anywhere near competitive, so it'd be a balance improvement too.
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Morkilus said:
Ummm... People get sick more easily when they get old, and they usually die because of it.
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True. I wouldn't expect cripple & lost eye to appear more than disease, but I would expect to see weakened a lot more than disease.
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Chest wound, too - that nasty hacking cough. And limp. Actually, lost eye or blindness is appropriate too - cataracts, which there was no nonmagical way to treat in the time period covered. (A nonfunctioning eye is the same as a missing one from a gameplay perspective - you might as well gouge it out and replace it with an Eye of Aiming/Void.) Crippled could represent broken legs/hips that healed badly - the old have brittle bones and there were few nonmagic means of making them heal properly. Ditto armloss - a useless arm is as bad as a missing one.
Even mental afflictions like battle fright or feeblemind could represent senile dementia.
There's lots of afflictions that should be more common than *immediately fatal* diseases (and that's not even counting the possibility of new age-only afflictions, like arthritis, gout, or palsy). Maybe we need a new severity level of "chronic disease" that doesn't kill you quickly, but has a smaller-than-fatal-disease chance of causing additional afflictions? Lots of old chronically ill people linger for years, even decades (and did so even before modern medicine).
On the other hand the real killer diseases shouldn't be limited to the old... but I assume that wasn't included for gameplay reasons (outside of disease-causing spells, items, and units, at least).