Ultimate weapon : the (H)MG platoon
[/i]I'm pretty sure this has been brought up before, but I got really annoyed by this "design peculiarity" in my recent campaign game, therefore I ready to start another flame war .. [/i] ;-)
IMNSHO, the size of "0" for all the (H)MG platoons I checked in different OOBs is rather rediculous:
How can 8 men plus 2 MGs on tripods be size "0" ? (SPOB34,U#265 // SPOB06, U#181 // 06,U#221)
The following units are size "1", despite having roughly the same number of men and equipment:
9 Paratroopes, 3 MGs (34/268)
9 men, 3 brixia mortars (34/054)
9 men, rifles, 1 LMG (34/306)
The help file says "Smaller is more difficult to spot, to hit and so on. .. Size 0 is for snipers and similar types only." .. and that's exactly what we get in-game: super-durable snipers with high HE kill factor and superb accuracy over long range.
I can see someone arguing that those MGs are well dug-in and camoflaged .. surely. But they don't move, or that advantage is rapidly lost. (Imagine those 8 men, dragging 2 .50 MGs + ammo boxes around .. can't really be that stealthy don't you think?).
Therefore, to make things work in-game either those units must be immobile (we already have those "bunker" type units) or much more easily to spot and hit, as they only can occupy makeshift firing positions, making them "stand out" much more.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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