EA Nation:  Atreus, Rise of the Dragon Emperor
	
			 
             
			
		
		
		
		Early Ages 
ATREUS, RISE OF THE DRAGON EMPEROR 
Current Version: 1.07 FINAL 
Last Update March 31 2010 
 
Brought to you by Atreidi. 
(coming soon) Atreus Middle and Late Ages 
 
ADDED CONTENT: 
New Nation:	 88 
New Units:	 2650 - 2666 
New Weapons:	 950 - 952 
New Site:	 955 - 956 
 
Founding of the Atreus Dynasty 
 
Before the rise of the Xia Dynasty, a group of accentric Dragon fanatics who called themselves 'Ubermensch Rising' began a cult whose aim was to summon the great Shaniggaan Atreus, Emperor of the Dragons. Right after the Shun took power in the Xia Dynasty the Dragon Emperor was finally awakenned. His awakenning brough forth a new age of war and destruction to the land, changing history for ever. 
 
Overview 
 
The Atreus Dynasty is an ancient oriental Empire ruled by a Powerful Dragon Emperor. The dynasty was focused on the unification of the land and spread of elemental divination. It was a time of Dynasty Wars that often lasted many generations and consumed millions of lives. Through Divine intervention, many of the officers became very powerfull elementalists ascending to legendary hero status. Some of the elite dynasty members were though to be direct decendants of The Three Sovereigns Fu Xi, Nuwa and Shennong. The new generation of Celestial Elite members was on the rise, however, since the Dragon Emperor was mixing his blood with humans. 
 
Empire Army 
 
The Atreus Dynasty is an ancient oriental Empire Characterized by Strong Masters of Magic and martial arts. Warlocks were unable to freely choose their elemental specialty and thus had varied focus and strenght. The strong Imperialistic goverment ensured the army was always in the best conditions and was equiped with the best armor. 
 
Characteristics: 
 
Some units get Fallpower, 50% increase in hp on Fall Season 
Superior Research Capabilities 
Female Seducer 
Most Units are well trained in Kung Fu and Wushu 
Able to perform Blood Sacrifices 
Blessed Mages 
Unarmored and Weaponless Blessed Units 
 
Race: Humans 
Magic: Variable Random Elemental, Weak Blood, Random Strengh 
Miltary: Cavalry, Heavy Infantry, Archers, Crossbows 
Priests: Average, Can perform Blood Sacrifices 
 
The 4 TGA files were borrowed from the Dominions 3 community. I am not certain who the creator is but I just wanted to give credit to them. :-) 
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I really enjoy playing this mod. First off it is a great AI controlled opponent. When you play it though, it is even better. All mages get random magic. It gives you varied results every time. You can get a weak or strong mage depending on your luck. 
 
Something else to consider about this mod is that it is "Balanced". I know that balancing a mod is completely relative to the person that is balancing it, however, I based this mod on many of the existing units and commanders on the original game. NO UNIT IS OVER POWERED! 
I defenetly see this mod as a great addition to the other nations. 
 
UPDATES: 
 
1.01 
 
-Reduced the Cost of the Autumn Warrior from 30 to 25 
-Reduced #supplybonus of Master of the Ancient Way from 50 to 20 
-Increased HP and Att of Kung Fu Only Units 
-Decreased the strengh of Kun Fu only units 
-Reduced the number of attacks of the Wushu weapon from 2 to 1 
 
1.02 
 
-Added the #nostr to the Kun Fu and Wushu attacks 
-Lowered Dragon Emperor's Stats 
 
1.03 
 
-#fallpower is properly applied now. (Many Units have double HP in Autumn) 
-Imperial Spy is now able to equip weapons 
-Imperial Spy Gold Cost reduced by 50 
-Imperial Spy Gets a Lvl 2 Random 
-Added a couple of low end soldiers borrowed for Tienchi 
-Added a national summon (two headed dragon) 
 
1.04 
 
-Modified the 'randomness' of random magic 
-Minor balance modifications here and there 
-Removed #multyhero 
 
1.05 
 
-small alterations here and there 
-Changed RAR to ZIP 
 
1.06 
 
General Updates----> 
-General Balance Added Here and There 
-Overall Attack/Defense Skill Improvement, 8 was too low 
-Icrease Kung Fu and Wushu Defense 
-Changed IdealCold to -1 
-Added Multihero1 
 
Commander and Unit Updates-----> 
-Imperial Warlock, 2650, reduce castle defense 
-Imperial Spy, 2651, reduce magic, remove recuperation, lower price 
-Autum Warrior, increase defense, increase standard, increase berserk bonus 
-Dragolich, 2663, reduce the unrest it produces,  
-Master of the Wude, reduce supply bonus, add starting magic skill so it need a lab to be produced 
-Prince General, 2652, increase by 5% the chance to get astral magic 
-Master of the Ancient Way, 2654, reduce supply bonus,  
-Imperial Fanatic, increase berserk bonus 
-Drgon Cult Priest, 2665 increase precision, set noleadership, Increase Protection 
-Master of the Quong, in creased healing 
 
Patch 1.07 FINAL 
 
-Fixed a couple of issues with the martial arts armors 
-Added a small Martial Arts parri effect to most units (they were too squishy) 
-Fixed some protection/defense inconsistencies 
-Lowered gcost and rcost in a couple of units to improve AI efficiency 
 
Enjoy! 
		
	
		
		
			
		
		
		
		
		
		
		
			
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Atreidi; April 19th, 2010 at 03:57 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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