|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 23rd, 2009, 01:21 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jun 2008 
						Posts: 332
					 Thanks: 24 
		
			
				Thanked 13 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Wondering: is there any way to change the lichcraft spell... 
 ... so that instead of giving you a demilich, it turns one of your commanders (or the caster, who cares) into a demilich?
 Would add flavor, methinks. As it is now it's just one of the many death summoning spells.
 
 Edit: and if you could do it to other commander that was not the caster, it would add flexibility
 |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2009, 01:41 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Mar 2008 Location: Moscow, Russia 
						Posts: 1,045
					 Thanks: 177 
		
			
				Thanked 23 Times in 21 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 Theoretically, yes - as a change in a game itself. As a mod I am not sure - probably no right now. But you can possibly mod it as a two-part spell: high damage + summon.Actually, the same would be thematic for vampires, too.
 |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2009, 02:24 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 
	Quote: 
	
		| 
					Originally Posted by Poopsi  ... so that instead of giving you a demilich, it turns one of your commanders (or the caster, who cares) into a demilich?
 Would add flavor, methinks. As it is now it's just one of the many death summoning spells.
 
 Edit: and if you could do it to other commander that was not the caster, it would add flexibility
 |  I completely understand... upon reading the description it sounds like the casting mage will be the one changing, but it's not true.  Even more painful was back during Dominions_2 where all these items had very detailed histories yet no clear specifics for the characteristics of the items.  Just one example... the first time I equipped the Amon Hotep helm it was on a Telestic Animation statue which was under water.  
 
In answering you're question... there's no modding way which will transfer existing stats of the target caster into a demilich.  You might be able to transfer the existing stats by copying another spell to change the target caster into a mummy, but even this is not guaranteed and probably won't work.
				__________________There can be only one.
 
                 Last edited by NTJedi; May 29th, 2009 at 02:27 AM..
                    
                    
                        Reason: details
 |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2009, 04:58 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jun 2008 
						Posts: 332
					 Thanks: 24 
		
			
				Thanked 13 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 yeah, for vampires it would be nice as well... |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2009, 09:29 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 It might be doable if you can find a way to combine some of the spell effects of Gift of Reason (targeting another unit), Transformation (shapechange) and the demilich's unit ID as the target shape for transformation.
 Good luck trying to get that cocktail to work.
 
 Supposing that you did get it to work, the unit would have the base stats of a demilich, but it would retain its own magic, experience etc. If you wanted increased Death magic, you would need the relevant effect from Twiceborn, which increases (or should increase) D magic.
 |  
	
		
			| The Following User Says Thank You to Edi For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2009, 02:30 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
						Posts: 2,497
					 Thanks: 165 
		
			
				Thanked 105 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 
	Quote: 
	
		| 
					Originally Posted by Edi  Supposing that you did get it to work, the unit would have the base stats of a demilich, but it would retain its own magic, experience etc. If you wanted increased Death magic, you would need the relevant effect from Twiceborn, which increases (or should increase) D magic. |  If you're willing to live without Twiceborn, you could maybe change the stats for wight mages to those for a lich, and then give Twiceborn a secondary effect doing instant death (9999 damage) to the caster so it takes effect immediately, and rename Twiceborn to "Lichdom." Of course you'd have to cast it in friendly Dominion for it to work, but thematically that seems like an okay restriction.
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
 |  
	
		
			| The Following User Says Thank You to MaxWilson For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2009, 07:59 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 If you just 2nd spell a damage to self spell after lichcraft? 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2009, 08:09 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
						Posts: 2,497
					 Thanks: 165 
		
			
				Thanked 105 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 
	Quote: 
	
		| 
					Originally Posted by Aezeal  If you just 2nd spell a damage to self spell after lichcraft? |  That would work okay from a thematic perspective, but Edi's talking about a more complete version whereby it's actually the same unit. E.g. if I have a D5F2 commander with a Heroic Ability, three stars, and an affliction who casts Lichcraft, I should get back a D6F2 commander with that same Heroic Ability and three stars of experience, and probably the same affliction.
 
As an aside, does Twiceborn work for pretenders?
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
 |  
	
		
	
	
	| 
			
			 
			
				May 29th, 2009, 08:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jun 2008 
						Posts: 332
					 Thanks: 24 
		
			
				Thanked 13 Times in 9 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 
	Quote: 
	
		| As an aside, does Twiceborn work for pretenders? |  Havent tried, but I've read around in the forum that it does. |  
	
		
	
	
	| 
			
			 
			
				May 30th, 2009, 03:44 AM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Sep 2007 
						Posts: 2,691
					 Thanks: 5 
		
			
				Thanked 39 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Wondering: is there any way to change the lichcraft spell... 
 I know Max but I have a problem with the If you're willing to live without Twiceborn part.. Ín my own mods I try to avoid collateral damage to other spells and so I would not propose something that does that. (I must admit I've never used twiceborn though) 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
			 |  
	
		
			| The Following User Says Thank You to Aezeal For This Useful Post: |  |  |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |