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June 24th, 2010, 04:34 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Lanka Sacreds
Lanka can recruit 4 different non-commander sacred in their capital. What role do they fulfill ? To me they basicly seem like tier 1,2 and 3 melee guys and one javelin-thrower. Perhaps its just me, but shouldnt 4 sacreds offer a bit more diversity, like maybe one guy with two quick weapons, one wutg lance/halberd guy and maybe one with flail and shield, to get a hardcounter against different types of units instead of just having 3 though units just with different costs ?
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June 24th, 2010, 04:57 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Lanka Sacreds
Asara and Anusara kill indies nicely, and the javelin is like a 2-shot shortbow from hell. Palankasha is good for killing other players' troops reliably. Kala-mukha is recruit-anywhere, has head protection and (crucially) can't be banished. What do you want, blood?
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June 25th, 2010, 07:40 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Lanka Sacreds
Palankasha are both quick and armored (well, better than their demon pals), which makes of them the gotto troops while your putting your blood economy online. If you've got craploads of gold, you could recruit kala-mukhas from secondary forts, but shouldn't you buy blood hunters instead ?(kala mukhas are too slow to be of some use against archers(as they are lacking a decent shield/armor to be real medium infantry)) Your strength doesn't rely on your recruitable troops anyway.
If you've got a W9 bless, Kala-mukhas are a lot more viable, as at least they'll reach the ennemy soon enougth to aleviate their craptastic defensive capabilities.
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Last edited by Humakty; June 25th, 2010 at 08:01 AM..
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June 26th, 2010, 11:50 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Lanka Sacreds
I have *no idea* what you're talking about. one of lankhas strengths *absolutely* IS its recruitable units.
Try a setting such as 03, S3, H3, D3, L3, M1 Dom 8, W9S9 imprisionsed. Or 03S3H3G1M2M1 Dom8 w9s9
Build your Ramx B1H1, 8 donkey heads and 2 monkey archers every turn - and beat any independent.
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June 26th, 2010, 11:53 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Lanka Sacreds
Quote:
Originally Posted by Ragnarok-X
Lanka can recruit 4 different non-commander sacred in their capital. What role do they fulfill ? To me they basicly seem like tier 1,2 and 3 melee guys and one javelin-thrower. Perhaps its just me, but shouldnt 4 sacreds offer a bit more diversity, like maybe one guy with two quick weapons, one wutg lance/halberd guy and maybe one with flail and shield, to get a hardcounter against different types of units instead of just having 3 though units just with different costs ?
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Lankha has counters to every indepent troop type. And there is diversity that you don't expect. The anusarus is good when you go with a Death sloth scale (doesn't eat), and due to its light armor, you need something like water bless / sorcery bless.
The palankshas when you go with prod and order and have a bit more money. etc.
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June 29th, 2010, 09:14 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Lanka Sacreds
Donkey-heads are also good flankers, especially with Water 9 - something you don't expect from monkey nation.
Javelineers are the worst, I think, but still good enough for indy clearing and as a meat shield.
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