|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 17th, 2011, 09:12 AM
			
			
			
		 |  
	| 
		
			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
						Posts: 2,059
					 Thanks: 229 
		
			
				Thanked 106 Times in 71 Posts
			
		
	      |  |  
    
	| 
				 Best way to have a different form in combat? 
 I'm trying to figure out the optimal way to have a different form in combat than in the overland map. 
 Here is the best way I can come up:
 
 Give the commander two forms.
 
 Create a #onebattlespell that kills the commander at the start of combat, thus shape changing him to the second form.
 
 After combat, the unit should revert to the first form again on the overland map.
 
 
 Two questions:
 
 Is there an easier way to do this?
 
 Will the spell that kills the first form unit cause afflictions?
 
 
 Thanks!
 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
 |  
	
		
	
	
	| 
			
			 
			
				May 17th, 2011, 12:22 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Mar 2011 
						Posts: 210
					 Thanks: 29 
		
			
				Thanked 16 Times in 13 Posts
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 Why not just copystat a unit with a #secondshape#, if you want to make a new shapchanging commander. You can then just give it the "change shape" command as their first battle order. If you dont want to loose a turn, just make it so that it doesnt lose magic paths when it changes shape, and change shape [eg, copystat a nahualli] on the overland map. Would this be what you want? |  
	
		
			| The Following User Says Thank You to BewareTheBarnacleGoose For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				May 17th, 2011, 12:29 PM
			
			
			
		 |  
	| 
		
			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
						Posts: 2,059
					 Thanks: 229 
		
			
				Thanked 106 Times in 71 Posts
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 Naw, not exactly.
 I want it to be a forced action.
 
 When viewing the commander on the map, I want the user to see one graphic. When the commander engages in combat, I want it to have a different graphic. Stats would be identical.
 
 The #secondshape is part of the solution I am going to try, but I hate losing the option of using #onebattlespell for something useful. And I am concerned about the affliction thing, but it will be easy enough to test when I get home.
 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
 |  
	
		
	
	
	| 
			
			 
			
				May 17th, 2011, 03:09 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Sep 2010 
						Posts: 15
					 Thanks: 4 
		
			
				Thanked 2 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 One of the exiles wanted to let you know: "You can use polymorph, but it has to point to a monster with an id between 1 and 999. The polymorph effect is #effect 54. See the warhammer dwarf mod for an example of how this works. If you want more detailed info, come to irc or ask in dom3mods." |  
	
		
			| The Following 2 Users Say Thank You to Koral For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				May 17th, 2011, 03:50 PM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 Ah yes, exactly what Koral said.
 It's a bit annoying cos you have to either find unused slots between 1 and 999 (I think Dwarfs found most of them), or else do something like:
 
 - Copy vanilla unit to new unit number
 - Change spell for that unit to point to new unit number
 - Steal original unit number for yourself.
 |  
	
		
			| The Following User Says Thank You to llamabeast For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				May 17th, 2011, 10:25 PM
			
			
			
		 |  
	| 
		
			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
						Posts: 2,059
					 Thanks: 229 
		
			
				Thanked 106 Times in 71 Posts
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 That will work perfect! It's part of an overhaul mod so any unit between 1 and 999 that doesn't have a special effect attached to it is fair game.
 Basically, I am wanting to replace the commanders sprites with portraits on the world map, and then revert to their normal sprites in combat, for an rpg-ish mod I am working on.
 
 Thanks again for all the help, and tell the exile I said thanks as well!
 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
 |  
	
		
	
	
	| 
			
			 
			
				May 17th, 2011, 10:59 PM
			
			
			
		 |  
	| 
		
			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
						Posts: 2,059
					 Thanks: 229 
		
			
				Thanked 106 Times in 71 Posts
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 Ok, Polymorph solved half the issue, and it was very simple to solve the other half of the issue. 
To get it to work exactly how I wanted, I needed to select the target unit and give him a #firstshape to the original unit.
 
So now I have a unit that looks like a portrait on the map, and an actual unit when fighting. Exactly what I wanted    Thanks again!
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
 |  
	
		
	
	
	| 
			
			 
			
				May 17th, 2011, 11:15 PM
			
			
			
		 |  
	| 
		
			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
						Posts: 2,059
					 Thanks: 229 
		
			
				Thanked 106 Times in 71 Posts
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 Ta Da! Here is what it looks like in game. I need to do a bit of resizing, but you get the idea... 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
 |  
	
		
	
	
	| 
			
			 
			
				May 18th, 2011, 07:21 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2007 Location: San Francisco, nr Wales 
						Posts: 1,539
					 Thanks: 226 
		
			
				Thanked 296 Times in 136 Posts
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 That looks pretty funky actually    
How does it look on the strategic/overland map if you have a big load of them in a province? Is it just going to be a lot of potrait pictures in a line? (which might look a bit odd IMO) |  
	
		
	
	
	| 
			
			 
			
				May 18th, 2011, 07:33 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Jun 2010 
						Posts: 732
					 Thanks: 65 
		
			
				Thanked 17 Times in 15 Posts
			
		
	      |  |  
    
	| 
				 Re: Best way to have a different form in combat? 
 Ah Jafar, how nostalgic. |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |