.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 17th, 2002, 07:16 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Population & Facilities

In another thread, someone wanted a better relationship between population and facilities.

I found this in the "Settings.txt"

Quote:
Population required to operate one facility :=50
Was Aaron trying to establish such a relationship, but abandoned it?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #2  
Old September 17th, 2002, 07:37 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Population & Facilities

Pretty much.

From what I hear, the SE4 classic beta testers complained about it a lot, and it was disabled.
Reply With Quote
  #3  
Old September 17th, 2002, 08:08 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Population & Facilities

Thanks SJ

I would think it would slow down the game a lot.

Imagine waiting for your population to grow to 50 million before the first facility can start producing.

And if you "unthinkingly" constructed 3 or 4, it could be years before they became functional by population growth alone.

I can see its attractiveness for realistic play. On the minus side, it would be just one more aspect of the game to micromanage (unless the computer gave a warning that it would be non-functional ).
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #4  
Old September 17th, 2002, 08:25 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Population & Facilities

Yeah. It was pretty difficult to get anything done when you had to wait for your population to catch up to the number of facilities you had before you could actually build anything.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #5  
Old September 17th, 2002, 08:56 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Population & Facilities

And it's just really not a neccesary attribute. If you want something like that you can simply mod the production and construction bonuses similer to Proportions mod. For that matter you might even be able to do a negative 100% multiplier for anything below 50 Mil and it would work exactly like the "pop required to operate" attribute did.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old September 17th, 2002, 10:09 PM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Population & Facilities

A way to have both (realism and speed) is to have research of "robotic factories" which would require only a skeleton crew.
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #7  
Old September 18th, 2002, 01:45 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Population & Facilities

tbontob, take a look on Proportions mod. You may find it a little bit amusing.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.