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July 19th, 2003, 07:57 AM
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Second Lieutenant
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What Keeps Neutral AI from Exploring?
I was wondering what and or how the game is set up to keep the Neutral AI from exploring?
Or what would keep a Major race from exploring?
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July 19th, 2003, 08:01 AM
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Shrapnel Fanatic
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Re: What Keeps Neutral AI from Exploring?
as far as i know, it's built into the game.
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July 19th, 2003, 08:03 AM
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Colonel
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Re: What Keeps Neutral AI from Exploring?
It is hard coded that neutral race do not colonize outside their home system. However from time to time they will send a ship (e.g. a star destroyer) outside their system!
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July 19th, 2003, 08:05 AM
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Colonel
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Re: What Keeps Neutral AI from Exploring?
never seen that happen before.. i think it is hardcoded that they're not supposed to be able to actually WARP.
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July 19th, 2003, 08:33 AM
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General
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Re: What Keeps Neutral AI from Exploring?
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July 19th, 2003, 08:57 AM
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Colonel
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Re: What Keeps Neutral AI from Exploring?
Believe me! I saw this more than once in late games and it was no random event. The neutral empire ship was wandering around in other system, which of course struck me and when I attacked it I realized it was a star destroyer. In an other game the neutral empire actually succeded and blew up the star of the system adjacent to their home system!
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July 19th, 2003, 09:27 AM
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Second Lieutenant
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Re: What Keeps Neutral AI from Exploring?
PCP (Atrocities) asked me to help him with the Expanding issues for the races of the New Star Trek Mod.
From what I have seen the following races expand ok from game start.
8472, Romulans, Tholians, Dominion (Tholians being the best)
From what I have seen the following race do not expand at all:
Borg, Breen, Cardassians, Federation, Ferengi, Klingons.
I have tried everything. I remove the Klingon Research.txt file and they began to expand ok. Not good, but ok. So I did the same for the other races, it did not help them.
I am at wits end here. PCP is not home, and I haven't the heart to tell him that I want to give up the job. It is to frustraiting. The mod its self is good, but the AI's need help.
Any one care to take on the task?
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July 19th, 2003, 02:26 PM
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Colonel
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Re: What Keeps Neutral AI from Exploring?
Quote:
Originally posted by Arkcon:
Neutrals are prevented from warping out of the system. Try it and see. Start a game, put your player on computer control (turn the AI on first), and put a neutral under your control. You can't warp, the orders get cleared. If a ship gets sent to another system by an event, or you trade for a ship with the AI -- it can't leave that system.
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That seems to be correct. I can't explain then what I did see other than to be a random effect, although this is extremely improbable! Not my day today.
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July 19th, 2003, 09:58 PM
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Major
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Re: What Keeps Neutral AI from Exploring?
Q, wasn't that before this fix:
Quote:
from history.txt
Version 1.44:
7. Fixed - Neutral players would sometimes leave their home systems.
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IIRC you would jump WPs most times accidentally from time to time before that.
CNC, like Rollo said, make sure that AIs can design and do build some "attack ship", "attack base" or "carrier" early in the game, since only those design types will explore.
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July 19th, 2003, 10:35 PM
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Colonel
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Re: What Keeps Neutral AI from Exploring?
i understand, then, that some designs were forgotten to be put to "cant warp" list, including Sun Destroyers.
edit: actually this makes sense, by defenition the neutrals just choose not to leave their home system - meaning they can if realy needed to. And if a race realy pisses them off they can build their nice sun destroyers and go blow things up.
[ July 20, 2003, 04:50: Message edited by: Taera ]
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