Emissive Armor and Armor Piercing weapons
Hmm, let's see, a Shard Cannon X does 35 damage... But Emissive Armor III blocks 30... and it transfers its emissive ability to all components as long as the armor is not destroyed! But with a Shard Cannon, the armor will never be destroyed, so the actual damage inflicted is a paltry 5... Nullspace weapons fare somewhat better (doing 40-60 damage)... perhaps Emissive Armor's ability should only transfer to other armor components? (At least when placed on an armor - I don't want to lose my Emissive Shield, which is a non-armor component with the Emissive ability, which gets transferred to all other components, armor or not... then again, nobody's ever played my mod anyway, but maybe someone can borrow the idea...)
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The Ed draws near! What dost thou deaux?
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