|
|
|
 |
|

November 17th, 2002, 03:26 AM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Cloaked Wormholes?
Don't remember if this has ever been asked (probably, just another sign of impending old age I guess.  ).
But seriously, can you add the cloaking ability to wormholes? That way you could have parts of the Galaxy that is unexplorable till late in the game when the right tech is discovered. And if you can't then is it possible to replace certain pictures (or add) of wormholes and add different pictures (say storms with misleading text phrases like damage effects) that are really wormholes? (ie, disguised portals?).
Or am I (again) just babbling? 
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

November 17th, 2002, 04:11 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaked Wormholes?
NO go on the cloaked wormholes... And it has been asked
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

November 17th, 2002, 09:31 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Cloaked Wormholes?
Some other things you could try are:
1) Sector damage ability. Not only discourages exploration, but will require players to research hullsizes and/or armor before they can explore very far.
2) Make many Warppoint lookalikes.
Changing the image of the wormhole to make it look like a storm could work until the player tries to warp through
3) Dummy warppoints If there are 25 storms in a system, and only 3 of them are actually warppoints, it will take players longer to figure out which is which.
__________________
Things you want:
|

November 17th, 2002, 09:46 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaked Wormholes?
"3) Dummy warppoints If there are 25 storms in a system, and only 3 of them are actually warppoints, it will take players longer to figure out which is which."
Quick solution: "Explore" button.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

November 17th, 2002, 10:54 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Cloaked Wormholes?
Another way to find them would be the two Empire Options that display the warp lines and the names of the systems the warp points lead to.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

November 17th, 2002, 11:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Cloaked Wormholes?
Quote:
Originally posted by capnq:
Another way to find them would be the two Empire Options that display the warp lines and the names of the systems the warp points lead to.
|
That works after you have already gone through the WP. It doesn't work before you have gone through a WP, cause it doesn't display the name of the target system. 
|

November 18th, 2002, 04:50 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaked Wormholes?
But you can see the beggiing of the warp line before exploring.
|

November 18th, 2002, 05:11 AM
|
First Lieutenant
|
|
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaked Wormholes?
SJ, How do you change the IMAGE of the Warp Points? When I create a map via the mapmaker I only get to choose between the different Warp Point Images.
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
|

November 18th, 2002, 05:34 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Cloaked Wormholes?
Quote:
Originally posted by Andrés Lescano:
But you can see the beggiing of the warp line before exploring.
|
But, you cannot see where the WP is in the system. That was my point. You know that there is a WP, but you don't know what sector it is in.
|

November 18th, 2002, 05:39 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaked Wormholes?
taz: you need to create a new WP in the data files and then insert it at the map editor.
__________________
Let the game begin!
Green bug from outa space!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|