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December 19th, 2002, 01:30 AM
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Favorite Mod Techs/Components
OK, looking for ideas here I decided to ask peoples what their favorite MOD tech areas and components are.
I personally like the Malfadorian technology tree from the old Ultimate MOD 1 for a MOD tech, and the Biocrystalline Armour from P&N is definitely my favourit MOD component....
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December 19th, 2002, 01:49 AM
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Re: Favorite Mod Techs/Components
Ah yes, codified god-moding. 
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December 19th, 2002, 04:47 AM
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Re: Favorite Mod Techs/Components
My favorite techs are Leaky Armor and Shields
As seen in B5 and possibly the TNG mod.
QNP is right up there too, but I pretty much take it for granted nowadays.
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December 19th, 2002, 05:05 AM
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Re: Favorite Mod Techs/Components
"My favorite techs are Leaky Armor and Shields  "
I never would have guessed, given how you plug it in every new mod thread.  That said, it's one of my Favorites, too. 
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December 21st, 2002, 04:50 AM
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Re: Favorite Mod Techs/Components
Was that really in line?
[ June 16, 2003, 02:15: Message edited by: General Talashar ]
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December 21st, 2002, 05:40 AM
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Re: Favorite Mod Techs/Components
They are overly powerful in UM 1, after all. And I wasn't insulting you, just pointing out their excessive power.
[ December 21, 2002, 03:41: Message edited by: Imperator Fyron ]
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December 21st, 2002, 05:50 AM
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Re: Favorite Mod Techs/Components
I never really cared much for leaky shields, I don't know why.
[ June 16, 2003, 02:16: Message edited by: General Talashar ]
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December 21st, 2002, 03:54 PM
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Re: Favorite Mod Techs/Components
Quote:
Originally posted by Suicide Junkie:
My favorite techs are Leaky Armor and Shields
As seen in B5 and possibly the TNG mod.
QNP is right up there too, but I pretty much take it for granted nowadays.
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Sir...you know they are in the mod for sure - why do you make it sound like they're not?
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December 25th, 2002, 05:37 AM
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Re: Favorite Mod Techs/Components
i havent played teh B5 mod so can someone please tell me what is leaky armor???
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December 26th, 2002, 09:11 PM
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Re: Favorite Mod Techs/Components
Yay, leaky shields and armor!
The idea is that the armor/shield protection allows some of the damage to go through before the armor or shields are destroyed. For example, if you had 50kt of armor and got hit for 30 points, if 25 points came off the armor and 5 hit your internals, that would be leaky armor.
The actual mechanics don't work quite that way, if I understand them correctly. How it actually works in the game is all the damage from a single shot either hits the armor or it gets your components. How ofen a shot hits the armor vs. other components describes the "leakyness". Shields are made leaky by giving them a low damage resistance but giving them the crystalline armor ability. Theres a post somewhere that SJ describes it in much better detail.
One interesting gameplay that comes from leaky armor/shields is that you get more damaged ships on both sides, rather than the winning side totaly wiping out the other fleet and only loosing a ship or two that you often get in an unmodded game.
Edit - the post I mention is in the "Art of War" section, currently on page 2.
[ December 26, 2002, 19:14: Message edited by: Dralasite ]
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