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  #1  
Old February 1st, 2003, 12:14 PM
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Default Active / Passive sensors

I do belive that all sensors does the same, i e a hyperoptics level 2 scans all cloaking level 2, as does other scanners as psychicreceptors etc.

But in the description it says that Hyperoptics does passive scanning, and if you go up a level the tachyonscensors do active scanning.
Is there any use in researching tachyonsensors or should I settle with Hyperoptics?
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Old February 1st, 2003, 06:23 PM
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Default Re: Active / Passive sensors

No real difference between cloaking armour and devices, except level. Same for sensors, but why do tachyon sensors then come after hyperoptics. Is there no need to research more in sensors after hyperoptics in unmodded games?
I've made ships with cloaking devices and ships with cloaking armour.
Sees no real difference except level of cloaking and supply usage by devices.
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  #3  
Old February 1st, 2003, 06:36 PM
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Default Re: Active / Passive sensors

In the unmodded game, all sensors scan with equivalent power.
Only the research costs, and build costs differ.

Thus, there will clearly be one uber-scanner tech, and you will never bother researching the others unless they are a prerequisite tech for some other component you want.

Some modded games (such as P&N PBW) have the cloaking system set up such that you will need multiple scanners to ensure you see everything.

P&N has gravitic cloak based on the mass of the ship (lighter ship = harder to see with gravitics)
So if you're trying to hide, you'll use a small ship, but then you'll not have enough space on the small ship to add cloaking protection against active and passive scanners!
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Old February 1st, 2003, 07:00 PM
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Default Re: Active / Passive sensors

okidoki.
You both answered what I thought.

I just find it a bit odd that after Hyperoptics comes the same tech again as tachyon sensors, in the same tech, ie Sensor tech 3 = hyper optics 3 (Scans lev 4), sensors tech 4 = Tachyon sensors 1 (scans lev 2) (That is not as good as the one before).

But I understand how it is now.
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Old February 1st, 2003, 07:54 PM

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Default Re: Active / Passive sensors

do not forget that its 5k base for Hyper Optics and 50k base for Sensors.
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Old February 1st, 2003, 07:57 PM
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Default Re: Active / Passive sensors

Quote:
Originally posted by Ruatha:
okidoki.
You both answered what I thought.

I just find it a bit odd that after Hyperoptics comes the same tech again as tachyon sensors, in the same tech, ie Sensor tech 3 = hyper optics 3 (Scans lev 4), sensors tech 4 = Tachyon sensors 1 (scans lev 2) (That is not as good as the one before).

But I understand how it is now.
That's odd. The hyperoptics come after training facilities in advanced military science.

Tachyon sensors come after combat sensors 3.

But which one you have, and when, just depends on what you're researching.
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Old February 1st, 2003, 11:38 PM
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Default Re: Active / Passive sensors

Quote:
Originally posted by Ruatha:
okidoki.
You both answered what I thought.

I just find it a bit odd that after Hyperoptics comes the same tech again as tachyon sensors, in the same tech, ie Sensor tech 3 = hyper optics 3 (Scans lev 4), sensors tech 4 = Tachyon sensors 1 (scans lev 2) (That is not as good as the one before).

But I understand how it is now.
That is wrong. They do not come from the same tech areas at all. You do not need any sensors tech to get Hyper Optics.
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Old February 2nd, 2003, 02:32 AM
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Default Re: Active / Passive sensors

Not unless modded. The level 1 sensor penetrates level 1 cloak. Stealth armor provides level 1 passive cloak. A cloaking device provides level 1 active and passive.

This is so hard to explain clearly. The cloaking device does't give any more cloaking than stealth armor provides that a sensor can't penetrate. Or something.

But once you start building ships, it all starts making sense.
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