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Old January 31st, 2003, 07:01 AM
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Graeme Dice Graeme Dice is offline
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Default Modding Star Wars Ion Cannons

In the crossover mod I am working on, I'd like to include ion cannons as both a very large planetary Version for the rebels, and smaller ship mounted Versions for both fighters and capital ships. I'd like a temporary disabling effect when the weapons are fired. Now I know that one way to make them work is to give bridges, crew quarters, and life support components the boarding defense ability and make ion cannons security station only damagers, but this takes the ship out of the fight completely. The other option I'm looking at is to use either the disrupt load time or increase load time damage types.

In the opinion of some of the more experienced modders out there, which would be a "better" way to achieve an effect like I'm looking for?
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