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  #1  
Old July 13th, 2002, 03:24 PM

tesco samoa tesco samoa is offline
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Default Tech-Grid-Mod

Hello Everyone. The Official Tech-Grid-Mod thread.

Mac and myself have begun the work on this mod.

It is as it sounds. A tech grid mod

Here is an example of how a item will look like in the upcoming pbw mod.

Name := Cruiser
Short Name := Cruiser
Description :=
Code := CR
Primary Bitmap Name := Cruiser
Alternate Bitmap Name := Cruiser
Vehicle Type := Ship
Tonnage := 500
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 5
Tech Area Req 2 := Industry
Tech Level Req 2 := 6
Tech Area Req 3 := Construction
Tech Level Req 3 := 6
Tech Area Req 4 := Space Yards
Tech Level Req 4 := 2
Number of Abilities := 0

More to come. And Updates will be posted here.
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  #2  
Old July 14th, 2002, 06:18 AM
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Default Re: Tech-Grid-Mod

I am assuming by Tech-Grid-Mod, you mean that items will require various levels in a variety of tech areas rather than one or two as is normal with SE:IV? At least it looks that way from your example.
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  #3  
Old July 14th, 2002, 10:35 AM
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Default Re: Tech-Grid-Mod

I would assume that since that's what he's been talking about making for weeks in the IRC channel, that is what he means.
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  #4  
Old July 14th, 2002, 12:29 PM

dumbluck dumbluck is offline
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Default Re: Tech-Grid-Mod

Quote:
Originally posted by tesco samoa:
Hello Everyone. The Official Tech-Grid-Mod thread.

Mac and myself have begun the work on this mod.

It is as it sounds. A tech grid mod

Here is an example of how a item will look like in the upcoming pbw mod.

Name := Cruiser
Short Name := Cruiser
Description :=
Code := CR
Primary Bitmap Name := Cruiser
Alternate Bitmap Name := Cruiser
Vehicle Type := Ship
Tonnage := 500
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 5
Tech Area Req 2 := Industry
Tech Level Req 2 := 6
Tech Area Req 3 := Construction
Tech Level Req 3 := 6
Tech Area Req 4 := Space Yards
Tech Level Req 4 := 2
Number of Abilities := 0

More to come. And Updates will be posted here.
Umm, not to be picky, but:
Number of Tech Req := 1

should be:
Number of Tech Req := 4

I think, anyway....

I had been toying with this idea myself for a while now. I would be willing to help out a little, if you like. I don't have much time to give, and no experience. But every little bit helps, right?

[ July 14, 2002, 11:30: Message edited by: dumbluck ]
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  #5  
Old July 14th, 2002, 12:30 PM
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Default Re: Tech-Grid-Mod

It should be that, yes. But Tesco has some hidden plan that we don't know of yet.
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  #6  
Old July 14th, 2002, 12:32 PM

dumbluck dumbluck is offline
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Default Re: Tech-Grid-Mod

Wow, IF! between the time I hit post reply, edit, type a couple more lines, and post reply again, you've already replied to my initial post!!!
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