|
|
|
 |

July 29th, 2003, 04:05 AM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Comments for New Racial Trait
Ok, just curious, thought I'd throw this question out for everyone, Other then the original Racial traits (temporal, psychic, etc) in the original game, what if any would be another one or two traits to add to the game? Might be helpful for Aaron for SE5? Give a little explantion of your ideas if you would be so kind... Remember, this is the for original SE4 not mods (but if ideas good enough maybe a modder will add it/them or make new mod)....
just some ideas Mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

July 29th, 2003, 03:18 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Comments for New Racial Trait
There have been plenty of extra traits in various mods over the years. Off the top of my head:
nanotech
inter-dimensional tech
magic/necromancy
hive race
About a dozen more found in P&N, Proportions etc...
Of course the other thing to do is break off chunks of the standard tech tree and make a new racial trait from it- gravity tech for instance.
[ July 29, 2003, 14:18: Message edited by: dogscoff ]
|

July 29th, 2003, 07:50 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Comments for New Racial Trait
Actually, he seems to have meant new racial tech traits, which Proportions has none of and P&N only has one of, Gravity Manipulation (or something like that).
Adamant Mod has a few "new" ones. Mechanoids has been turned into a racial tech trait, for example. Then there is always the Magic race, which is not really appropriate to normal SE4.
These are not really full fledged tech traits, but... Hardy Industrialists is now a tech trait, which gives you SY facilities with the build in bonus. There is Zero Gravity Engineers, which gives betters SYs for ships/bases. Propulsion Experts gives engines with built-in movement bonuses (Extra-Dimensional Race has the old PE ability). Advanced Storage Techniques now gives comps/facilities with built in cargo bonuses (Subterranean Race has the old AST ability).
The Ultimate Mod had traits for Energy Manipulators, Harmonic Resonance, Gravity Based, Cybernetics, Malfadorian Descendants, though those never had much in them (if anything) in any released Versions.
[ July 29, 2003, 18:53: Message edited by: Imperator Fyron ]
|

July 29th, 2003, 08:14 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Comments for New Racial Trait
Ravagers:
Capable of extracting huge amounts of resources from their habitat with little regard for their environment.
Race has access to Facilities that produced a superior amount of Minerals, Organics, and Radioactive but that also lower the Conditions and Value of a planet.
Brutal:
Capable of generating and correlating huge amounts of information with little regard for their public image.
Race has access to Facilities that produce a superior amount of Research and Intelligence but that also lower the Happiness of a planet.
[ July 29, 2003, 19:15: Message edited by: Loser ]
|

July 30th, 2003, 07:56 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Comments for New Racial Trait
Well, i believe SE realy misses a Gravity racial trait. Besides that, i think its all there. Perharps ENERGY tech tree for beter energy weapons.
__________________
Let the game begin!
Green bug from outa space!
|

July 30th, 2003, 05:39 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Comments for New Racial Trait
So play P&N!! I personally think the grav tree's the best (nudges SJ, wink wink  ) You may find that the ship speeds are superior to anything else out there, plus they have superior tractor/repulsors, which can be the nail in your opponents' coffin when you've already got the weapons range advantage.
But the best of all is the planetary mega weapon - nothing quite like displacing the gravimetric force of your planet onto an enemy ship for a few milliseconds... heeheehee.
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|