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				April 4th, 2004, 05:37 PM
			
			
			
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				 New PBW game: Fast and furious 
 I was thinking of setting up a one system PBW game.All players start in the same system, all rock oxygen. (The map only has one system, no warppoints).
 
 About 10 planets per player in the system, i e
 2 players= 20 planets.
 20 players= 200 planets.
 
 Could make for som einteresting  decisions and alliances.
 
 More ideas on this is welcomed.
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				April 5th, 2004, 12:44 AM
			
			
			
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				 Re: New PBW game: Fast and furious 
 Sounds, interesting, Ruatha.  Not sure I'd be interested...well, I am, but I don't do too well in multi-player games. 
But, it seems I have a mouth, so I'll comment on the idea     :
 
Full-tech, part-tech, or no starting tech? 
Racial points?
 
Would email between people be allowed or just in-game?  If email allowed, then adequate turn cycle would need to be considered.
 
Given my experience with so-called "fast" games, it just ain't so with too many players.  May I suggest the limit be 10 players?  More suitable, 8, I think.  (I am just remembering the horrible turnaround problem in the Experiment game)
 
Consider no attacks till, say, 5 turns have passed.  
 
And, although this changes the qame (quite) a bit, if 8 players, then 1 warp point out to ONE system at a single homeworld of each player.  Of course, since it appears to be a map one would make, it wouldn't be too hard to add these systems and make them balanced.  
 
Just some thoughts to help get it rolling     .  ( don't mean to "tread" on your idea)
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				April 5th, 2004, 03:01 AM
			
			
			
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				 Re: New PBW game: Fast and furious 
 This is pretty similar to Puke's Furball games, which are a bLast.  So you can count me in... |  
	
		
	
	
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				April 5th, 2004, 06:44 AM
			
			
			
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				 Re: New PBW game: Fast and furious 
 
	I'd guess 2000 points, low tech start, hight cost.Quote: 
	
		| Originally posted by Slynky: Sounds, interesting, Ruatha.  Not sure I'd be interested...well, I am, but I don't do too well in multi-player games.
 
 But, it seems I have a mouth, so I'll comment on the idea
  : 
 Full-tech, part-tech, or no starting tech?
 Racial points?
 
 Would email between people be allowed or just in-game?  If email allowed, then adequate turn cycle would need to be considered.
 
 Given my experience with so-called "fast" games, it just ain't so with too many players.  May I suggest the limit be 10 players?  More suitable, 8, I think.  (I am just remembering the horrible turnaround problem in the Experiment game)
 
 Consider no attacks till, say, 5 turns have passed.
 
 And, although this changes the qame (quite) a bit, if 8 players, then 1 warp point out to ONE system at a single homeworld of each player.  Of course, since it appears to be a map one would make, it wouldn't be too hard to add these systems and make them balanced.
 
 Just some thoughts to help get it rolling
  .  ( don't mean to "tread" on your idea) |  A battle fo escorts.
 No limit on starting attacks (emergency build anyone??)
 Should you research anything? DUCS? or Frigates?
 Racial points propably spent on Agr/Def and construction I'd guess.
 Race design will be vital!
 As there'll be no large empires turn time could be limited to 30 hours (disregarding my standard 48 hours turn times in my hosted games)
 
 And I do hope there'll be few players as that'd make the mapmaking easier
   
 Spoon, You're welcome, the game is up at PBW as "Fast and Furious"
 
 [ April 05, 2004, 05:50: Message edited by: Ruatha ]
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				April 5th, 2004, 06:53 AM
			
			
			
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				 Re: New PBW game: Fast and furious 
 Sounds like Puke's Furball games.       Also seems I should read the whole thread before responding. Go redundant Posts!
 
 [ April 05, 2004, 05:54: Message edited by: Imperator Fyron ] |  
	
		
	
	
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				April 5th, 2004, 07:57 AM
			
			
			
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				 Re: New PBW game: Fast and furious 
 Seems I should check out the Furball games...      
Anyone who has played a Puke's Furball game? 
Is it fun?
 
 [ April 05, 2004, 07:01: Message edited by: Ruatha ] |  
	
		
	
	
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				April 5th, 2004, 05:03 PM
			
			
			
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				 Re: New PBW game: Fast and furious 
 
	I played in IV I believe, it was alot of fun. I enjoyed every bit of it. Too bad I lost.Quote: 
	
		| Originally posted by Ruatha: Seems I should check out the Furball games...
   
 Anyone who has played a Puke's Furball game?
 Is it fun?
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				__________________ 
				Ragnarok - Hevordian Story Thread 
------------------- 
I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
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				April 5th, 2004, 05:52 PM
			
			
			
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				 Re: New PBW game: Fast and furious 
 
	Nah, there are what? 144 sectors per system.Quote: 
	
		| Originally posted by David E. Gervais: Interesting concept there, One system, 20 players. (I think a system like this would be too over packed with planets.) But how about a one sys/per/player game. Each player is given their own system and the only way to expand is to go to war. (or make aliences, or share space with a species that has a different home planet type than you, etc) It would also be nice if the warp-point connections could be random.
 
 hmmm, interesting thought. Nuf said.
 
 Cheers!
   |  Make 40 planetary sectors with 5 planets on each, 200 planets and 104 empty sectors to fill with storms and suns and asteroids and empty space...
 10 players, 20 secors with 4 planets and 20 sectors with single planets, etc etc..
 
 [ April 05, 2004, 16:54: Message edited by: Ruatha ]
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				April 5th, 2004, 05:58 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: New PBW game: Fast and furious 
 
	Therefore I'd suggest using the PvK Balance mod...Quote: 
	
		| Originally posted by Ruatha: ...
 Race design will be vital!
 ...
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 PvK
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				April 5th, 2004, 05:59 PM
			
			
			
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				 Re: New PBW game: Fast and furious 
 
	Therefore I'd suggest using the PvK Balance mod...Quote: 
	
		| Originally posted by PvK: 
 quote:Originally posted by Ruatha:
 ...
 Race design will be vital!
 ...
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 PvK
 Nope, no mods.
 
 What will be important are aggression, defensivness and construction rate, I'd guess. All else will propably not have time to play any major significance.
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