|
|
|
 |

June 27th, 2004, 10:15 AM
|
 |
Corporal
|
|
Join Date: Jun 2004
Location: texas
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
how to make a resupply starbase
the following procedure works perfectly in seiv 1.60
create a starbase with supply storage and solar collectors i suggest a minimum of 5 each
then create a fleet place the base in the fleet
any ships needing resupply can be added to the fleet for one turn
note if you upgrade to a newer Version of seiv
do not EVER remove the base from the fleet as if upgrading a ongoing game it wont affect bases alreadty in a fleet but no base can be added to a fleet in v1.91 i discovered this behavior in 191 after my game started in 160 was updated to 191 and i couldnt add bases into fleets any more
makes some of my sectors very crowded but my original base sectors are very nice as 5 base space yards making the same thing can sit in a fleet be altered en masse in the construction que and yet turn out a 5 turn ship every turn very useful
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
|

June 27th, 2004, 10:48 AM
|
Corporal
|
|
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: how to make a resupply starbase
It's a bit cheesy to play that way...
Well I usually use a ship with a quantum reactor, give it no weapons save PD, and it'll be the miscellaneous repair, etc etc ship.
Failing that, it's emergency resupply + solar panel + storage. But that usually won't Last too long even, given the sapping power of the higher-level guns and engines...
__________________
One turn at a time
|

June 27th, 2004, 11:16 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: how to make a resupply starbase
Go the your settings.txt and change this line "Bases Can Join Fleets := False" to "true". Now you can join your bases in a fleet.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

June 28th, 2004, 09:08 AM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: how to make a resupply starbase
Something to look at (resupply bases) in SE5
|

June 28th, 2004, 09:30 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: how to make a resupply starbase
Didn't S_J or someone write a mod that took planetside resupply depots out of the game altogether, and so force players to build supply bases with stacks of solar panels?
Or am I just dreaming?
It certainly ought to be possible to mod this in the latest Version. It would be a very cool way to play imho.
Would it be possible to apply weapon mounts to solar panels and vary their output according to size, so that you get better returns from base-based panels than (small) ship-based ones? That would be a neat twist.
|

June 28th, 2004, 09:33 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: how to make a resupply starbase
The PBW only Version of Pirates and Nomads mod does that.
|

June 28th, 2004, 11:45 AM
|
 |
Corporal
|
|
Join Date: Jun 2004
Location: texas
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: how to make a resupply starbase
Quote:
Originally posted by Abdiel:
It's a bit cheesy to play that way...
|
why ?? in every wargame i have ever come across a base is used as a resupply point in startrek trouble with tribble the starbase is a resupply point repair yard and relaxation center for the overstressed crew the same functions are performed in historical wargames
Quote:
Originally posted by Abdiel:
Well I usually use a ship with a quantum reactor, give it no weapons save PD, and it'll be the miscellaneous repair, etc etc ship.
Failing that, it's emergency resupply + solar panel + storage. But that usually won't Last too long even, given the sapping power of the higher-level guns and engines...
|
ahh so you do it to except you use a ship
i see no problem with this as i have no problem with the requirement to stick around for a turn in a fleet sorta like docking to hook up the transfer hoses
Quote:
Originally posted by Mephisto:
Go the your settings.txt and change this line "Bases Can Join Fleets := False" to "true". Now you can join your bases in a fleet.
|
thanks mephisto thats going to real useful fix for my running single player game
Quote:
Originally posted by dogscoff:
....entire message...
|
not bad
thanks fyron as ever a true font of knowledge
for which we are all grateful 
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
|

June 28th, 2004, 12:08 PM
|
Corporal
|
|
Join Date: Jun 2004
Location: Singapore
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: how to make a resupply starbase
by cheesy, I mean that you're playing 1.91 on 1.60 settings, which is a sort of bug abuse
No offence, no hard feelings, play the way you like
Abd.
__________________
One turn at a time
|

June 28th, 2004, 05:42 PM
|
 |
Corporal
|
|
Join Date: Jun 2004
Location: texas
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: how to make a resupply starbase
none taken understanding gained
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
|

June 28th, 2004, 06:22 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: how to make a resupply starbase
Quote:
Originally posted by dogscoff:
Would it be possible to apply weapon mounts to solar panels and vary their output according to size, so that you get better returns from base-based panels than (small) ship-based ones? That would be a neat twist.
|
No. You could just have different Versions of the components for bases and ships though.
Quote:
Originally posted by Abdiel:
by cheesy, I mean that you're playing 1.91 on 1.60 settings, which is a sort of bug abuse
|
Well it is not necessarily a bug abuse... many players prefer to be able to use bases as resupply depots. This is why a setting was added, rather than it being a forced change that you can do nothing about.
[ June 28, 2004, 17:24: Message edited by: Imperator Fyron ]
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|