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October 22nd, 2003, 08:12 AM
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fort categories
Fort categories
Aside from national fort, why no option of building lesser fortificcations in province for defence but not production
EG roman-style races would be able to build wooden forts or watchtowers
barbarian races could build a laager of wagons or an encampment
all military strategy really boils down to holding points on a map - this could be linked in DOM to whetherarmies contact or miss each other when moving into same province
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October 22nd, 2003, 08:31 AM
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Re: fort categories
"All military strategy really boils down to holding points on a map"
All military strategy really boils down to changing minds so they no longer oppose you.
What you are asking for looks functionally similar to buying province defense. How is it sufficiently more elegant/better/different as to be worth implementing?
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October 22nd, 2003, 09:11 AM
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National Security Advisor
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Re: fort categories
Would your fortification have walls, like a castle has? It could be very good at best...
YOUR ARCHERS
_______ gate/breach _______
YOUR INFANTRY
No flanking for enemy! The breach' should be quite big, or the wall destructible, but something like this might be nice. I'm not sure how it would affect the game, but would like to see.
[ October 22, 2003, 08:15: Message edited by: Endoperez ]
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October 22nd, 2003, 11:05 AM
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BANNED USER
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Re: fort categories
Quote:
Originally posted by Strategos:
Aside from national fort, why no option of building lesser fortificcations in province for defence but not production
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I agree. There should be more options for forts, like watchtowers, keeps but surely not just national forts..
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October 22nd, 2003, 12:14 PM
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Re: fort categories
Good point on how this differs from province defence - province defence could be maximum depending on type of fortification you build and so on down a sliding scale
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October 22nd, 2003, 02:11 PM
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Corporal
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Re: fort categories
Hmmmmmm, good suggestion Stratego.
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