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  #1  
Old February 26th, 2001, 01:11 AM

Aussie Gamer Aussie Gamer is offline
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Default Fortifications- Troops Does this work??

Does this facility work??
Thought that the troops need a bonus for defence since the loss of weapons platforms and fighters in the 1.27 mod.....

Name := Fortification I
Description := Ground base for troops.
Facility Group := Population Support
Facility Family := 127
Roman Numeral := 3
Restrictions := None
Pic Num := 42
Cost Minerals := 2000
Cost Organics := 2000
Cost Radioactives := 2000
Number of Tech Req := 2
Tech Area Req 1 := Troops
Tech Level Req 1 := 1
Tech Area Req 2 := Construction
Tech Level Req 2 := 2
Number of Abilities := 2
Ability 1 Type := Planet - Change Ground Defense
Ability 1 Descr := 15% bonus to defenders of the planet.
Ability 1 Val 1 := 15
Ability 1 Val 2 := 0
Ability 2 Type := Cargo Storage
Ability 2 Descr := Provides 500 extra unit spaces on a planet.
Ability 2 Val 1 := 500
Ability 2 Val 2 := 0

Name := Fortification II
Description := Ground base for troops.
Facility Group := Population Support
Facility Family := 127
Roman Numeral := 3
Restrictions := None
Pic Num := 42
Cost Minerals := 2000
Cost Organics := 2000
Cost Radioactives := 2000
Number of Tech Req := 2
Tech Area Req 1 := Troops
Tech Level Req 1 := 2
Tech Area Req 2 := Construction
Tech Level Req 2 := 2
Number of Abilities := 2
Ability 1 Type := Planet - Change Ground Defense
Ability 1 Descr := 30% bonus to defenders of the planet.
Ability 1 Val 1 := 30
Ability 1 Val 2 := 0
Ability 2 Type := Cargo Storage
Ability 2 Descr := Provides 1000 extra unit spaces on a planet.
Ability 2 Val 1 := 500
Ability 2 Val 2 := 0

Name := Fortification III
Description := Ground base for troops.
Facility Group := Population Support
Facility Family := 127
Roman Numeral := 3
Restrictions := None
Pic Num := 42
Cost Minerals := 6000
Cost Organics := 6000
Cost Radioactives := 6000
Number of Tech Req := 2
Tech Area Req 1 := Troops
Tech Level Req 1 := 3
Tech Area Req 2 := Construction
Tech Level Req 2 := 2
Number of Abilities := 2
Ability 1 Type := Planet - Change Ground Defense
Ability 1 Descr := 50% bonus to defenders of the planet.
Ability 1 Val 1 := 50
Ability 1 Val 2 := 0
Ability 2 Type := Cargo Storage
Ability 2 Descr := Provides 1500 extra unit spaces on a planet.
Ability 2 Val 1 := 1500
Ability 2 Val 2 := 0
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  #2  
Old February 26th, 2001, 01:26 AM
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raynor raynor is offline
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Default Re: Fortifications- Troops Does this work??

I have never seen the AI use troops. Instead the AI just destroys the colony.
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  #3  
Old February 26th, 2001, 01:56 AM

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Default Re: Fortifications- Troops Does this work??

That maybe true, but I am playing two multi-player games!!

And so troops are more likely to be used.

I just want to know if the modifier is correct mostly.....
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Old February 26th, 2001, 05:15 AM
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raynor raynor is offline
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Default Re: Fortifications- Troops Does this work??

Ahh... sorry. I've never seen this ability on any of the existing components. I'm glad I checked abilities.txt before I posted this reply. Why don't you test it out, and I'll test it out, and then we'll post our findings here. Looks like you found an ability in abilities.txt which isn't on any of the existing facilities? It looks okay but testing is the only way to know for sure.
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Old February 26th, 2001, 05:18 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Fortifications- Troops Does this work??

It's not a component but a facility.

Was doing it as a very large troop but found this ability and change it over to a facility as then it can not be moved off world and will no have a bucket load of weapons.

Just want to know if the plus/ minus is right. I don't have a game that far along that I can do combat.

Thanks for looking.
Rick
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  #6  
Old February 27th, 2001, 01:38 AM
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Default Re: Fortifications- Troops Does this work??

quote:
Originally posted by Aussie Gamer:
[b]Just want to know if the plus/ minus is right. I don't have a game that far along that I can do combat.



Just start up a high tech game with only two human players in a small galaxy and control both of them. No need to wait until you have a game that far along.

Also, adjusting the supply usage and the extra movement points of your engines makes this kind of test even easier.
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