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				July 22nd, 2005, 05:13 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Value Improvement limits Q 
 I know there was a discussion recently about value improvement plants, but I can't find it...so, here's a question that may have been answered already: can a value improvement plant increase a planet's value above 250%? (this is under DevNull 1.71 BTW)
 Thanks,
 
 Alarik
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				July 22nd, 2005, 06:16 AM
			
			
			
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 General |  | 
					Join Date: Sep 2003 Location: United Kingdom 
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				 Re: Value Improvement limits Q 
 250% is the hard limit in Devnull (maximum planet value). |  
	
		
	
	
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				July 22nd, 2005, 07:04 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Value Improvement limits Q 
 Ahh... I figured as much...darn...time to do some scrapping...
 Thanks!
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				July 22nd, 2005, 10:30 AM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2005 Location: Outter Glazbox 
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				 Re: Value Improvement limits Q 
 Don't be so quick to scrap, as depending how 'hard' you are mining your planet, the value may still drop. I built a sphereworld and built one value improvement on it. A lot of turns later after I built mining facilites the value started dropping again. I built another value improvement facility and the value started to go up again! |  
	
		
	
	
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				July 22nd, 2005, 11:07 AM
			
			
			
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 General |  | 
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				 Re: Value Improvement limits Q 
 Were you playing a mod? In the stock game, facilities do not make values go down, and you cannot remote-mine a colonised planet. The only thing that can make values go down is an event (in stock), or possibly intelligence. |  
	
		
	
	
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				July 22nd, 2005, 05:55 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Value Improvement limits Q 
 Or the "Limited Resources" game setting. |  
	
		
	
	
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				July 22nd, 2005, 09:27 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Value Improvement limits Q 
 In the settings.txt file, you can set the maximum amount of percentage a planet can be improved. In a mod i'm working on, it is set to a 300% maximum. |  
	
		
	
	
	
	
	
	
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