SPOOGY UNIVERSE MOD UPDATE:
Captain Spoogy continues to work on the extensive Spoogy Universe Mod.
Here's is a little preview of what's to come:
NEW WEAPONS
Phaser Emitters
Energy beam that comes in different flavours:
normal, small, point defense, phased
Pulse Phaser Cannons
Energy bursts to take care of space scum:
normal, small, phased
Anti-Proton Beams
Modified classic that now features:
normal, small, point defense
Polaron Beams
Now extension of Anti-Proton beams feature:
normal, small, phased
Disruptor Cannons
Disruptive bursts of energy feature:
normal, small
Disruptor Beams
Disruptive energy beams that feature:
normal, small
Ionic Disruptor Beam & Cannons
Disruptive energy bursts that disable weapons:
normal, small
Compressor Beam -> Fusion Beam -> Ion Beam
New powerful high energy beams replace the games originals.
Torpedoes come in all sorts of flavours now:
Anti-Matter (normal,small)
Proton (normal,small)
Photon (normal,small,concussion)
Quantum (normal,small,concussion)
Special concussion configuration make torpedoes into point defense weapons!
Gone is the Capital ship missile replaced by the Anti-Starship missile and it's cousins, the Ionic Pulse & Tachyon Pulse missiles wreak havoc to weapons and propulsion - and concussion missiles wreak havoc on smaller targets!
There's more, including plasma cannons, torpedoes & bombs.
How about the Nova Bomb? A powerful useful planetary bomb when diplomacy fails...
Ever want to use teleportation? New tech leads to particle fountains for resourcing, improved boarding raids and mine/satellite dispensing!
How about some super advanced weapons?
Infidibulator Ray - Powerful Planetary Beam
Discombobulator Cannon - Ever want to rip a starbase into two? Maybe a planet?
There are so many other tweaks to standard game components - shields, supplies, armor, propulsion - everything you can think of!
TELL ME WHAT YOU THINK!
Then visit the Spoogy Federation at:
http://spoogyfederation.tripod.com/index.html