.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 24th, 2006, 10:15 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Length and Effects of Battle Turns

Has anything changed from DOM_2 and DOM_3 regarding the battle turns ?

Is it still auto-retreat after 50-turns? Any chance players can adjust the number of battle turns before auto-retreat?

Are attacking units still instantly killed when unable to flee the battle field after X amount of turns? Hopefully this has changed to instant retreating.


Whatever Illwinter has decided for this topic I will accept... just wondering.
__________________
There can be only one.
Reply With Quote
  #2  
Old August 25th, 2006, 09:41 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Length and Effects of Battle Turns

IIRC the mechanics remain for the end limit on battles, but the morale system has been reworked. I'm not sure how this will affect long battles.

Why do you dislike that units auto-die when they cant rout?
__________________
www.illwinter.com
Reply With Quote
  #3  
Old August 25th, 2006, 01:35 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Length and Effects of Battle Turns

He probably hates losing his SC when he forgets to change retreat orders. Also there was that was that one battle where a trampling, phoenix pyred Freak Lord did absolutely nothing to a pair of ice devils... then died from the turn limit. Dangers of battle, I say!
Reply With Quote
  #4  
Old August 25th, 2006, 01:55 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Length and Effects of Battle Turns

Quote:
Kristoffer O said:
IIRC the mechanics remain for the end limit on battles, but the morale system has been reworked. I'm not sure how this will affect long battles.
Thanks for the information

Quote:
Kristoffer O said:
Why do you dislike that units auto-die when they cant rout?
Units instantly receive death when unable to rout yet auto-retreating seems more logical. If the best enemy army in a province could not kill the unit(s) after a long battle then technically the unit(s) are still alive thus an auto-retreat. A long battle which has a stalemate shouldn't result in death purely because of time, but instead a rematch for another day.
__________________
There can be only one.
Reply With Quote
  #5  
Old August 25th, 2006, 02:17 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Length and Effects of Battle Turns

The way I see it, Auto-killed means the unit was left on the battlefield alone, the army it was part of left it there to die without supplies.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #6  
Old August 25th, 2006, 02:30 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Length and Effects of Battle Turns

Which seems kind of silly when the unit was attacking solo.
Reply With Quote
  #7  
Old August 25th, 2006, 03:03 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Length and Effects of Battle Turns

thejeff... thanks for making a good point.

Quote:
Agrajag said:
The way I see it, Auto-killed means the unit was left on the battlefield alone, the army it was part of left it there to die without supplies.
Many units don't need supplies, such as undead, devils, elemental royals and so on and so on. As I wrote earlier: A long battle which has a stalemate shouldn't result in death purely because of time, but instead a rematch for another day.
__________________
There can be only one.
Reply With Quote
  #8  
Old August 29th, 2006, 05:31 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Length and Effects of Battle Turns


Kristoffer O ... thanks for at least considering this change.

For having made DOM_3 you also receive a dozen free drinks on me if you ever visit my city in the USA.
__________________
There can be only one.
Reply With Quote
  #9  
Old August 29th, 2006, 06:06 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Length and Effects of Battle Turns

> For having made DOM_3 you also receive a dozen free drinks on me if you ever visit my city in the USA.

Offer accepted and I'll buy you a single malt scotch.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.