|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				November 23rd, 2008, 02:12 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2008 
						Posts: 14
					 Thanks: 4 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
    
anybody know this error??
 
i am running a conceptual balence 1.3 mod  
MAN
 
Any ideas?? |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2008, 03:45 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2008 
						Posts: 14
					 Thanks: 4 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
    
Nagot gick fel 
myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga
 
Then the game crashes and that game name can not play again. I tried deleting the trn file and 2h file and it still resolves to this error.
 
I a running Window Vista 
Dom 3 version 3.21 
Conceptual Balence 1.3 |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2008, 04:22 PM
			
			
			
		 |  
	| 
		
			|  | Major General |  | 
					Join Date: Oct 2006 Location: Tennessee USA 
						Posts: 2,059
					 Thanks: 229 
		
			
				Thanked 106 Times in 71 Posts
			
		
	      |  |  
    
	| 
				 Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
 As per what the error says, it cannot open that graphics file. The graphics file is probably not where it is supposed to be. The reason you are just now getting the error is because this is the first turn the graphic would have came into play. 
 To fix it, you probably just need to open the worthy heroes mod, find dogfriend and change the path to "Worthy_Heroes/" instead of the typoed "Worhty_Heroes/".
 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
 |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2008, 04:50 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2008 
						Posts: 14
					 Thanks: 4 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
 ok i found the code in the mod. what should i change it to?
 -houndkeeper
 #newmonster 2819
 #copystats 60
 #name "The Houndkeeper"
 #spr1 "./Worthy_Heroes/Dogfriend.tga"
 #spr2 "./Worthy_Heroes/Dogfriend2.tga"
 #hp 13
 #str 12
 #att 12
 #def 13
 #prec 12
 #mor 12
 #mr 14
 #maxage 200
 #forestsurvival
 #summon1 1770
 #descr "Though the Sidhe have left the lands of Man, once in a very long while a human is born with almost full blooded sidhe heritage. The signs are often suble and most never guess the source of thier grace and fortitude. Most who find themseves blessed with such are drawn to the glory of becomeing knights or wardens, but the one with the greatest sidhe legacy in generations choose more scholarly pursuits. He has led an unremarkable life of contemplation in a monestary, but his uncanny knack with the great green Cu Sidhe has brought him unwanted fame, and wardens and witchs are known to search him out when they have need of the huge hounds."
 #end
 
 #selectnation 30
 #hero4 2819
 #multihero1  58
 #end
 
			
			
			
			
				  |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2008, 05:06 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
 #spr1 "./Worthy_Heroes/Dogfriend.tga"#spr2 "./Worthy_Heroes/Dogfriend2.tga"
 
 These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line
 
 #copyspr 848
 
 , the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem.
 |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2008, 05:33 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
 It may be simpler. My Worthy Heroes tgas were actually in mods/mods/Worthy_Heroes/It looks like they got unzipped one level too low.
 
 If you installed them the same way, that might be the problem.
 Just move the Worthy_Heroes directory up one level, into dominions3/mods instead of dominions3/mods/mods
 |  
	
		
	
	
	| 
			
			 
			
				November 23rd, 2008, 05:40 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2008 
						Posts: 14
					 Thanks: 4 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
 it worked thanks!!! |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2008, 03:16 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Nov 2003 Location: houston TX 
						Posts: 493
					 Thanks: 32 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
 Tried this still fails horribly, of course I'm not running worthy heroes per se, running CBM 
advice?
 
	Quote: 
	
		| 
					Originally Posted by Endoperez  #spr1 "./Worthy_Heroes/Dogfriend.tga"#spr2 "./Worthy_Heroes/Dogfriend2.tga"
 
 These two lines give the unit it's sprite, and cause the problem. If you are using Linux, it might be that the actual files have small 'd's instead of 'D's. Any way, if you remove these lines and add line
 
 #copyspr 848
 
 , the unit will have the sprite of Sidhe Lord (unit number 848). That should fix the problem.
 |  |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2008, 04:17 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2007 Location: Japan 
						Posts: 3,691
					 Thanks: 269 
		
			
				Thanked 397 Times in 200 Posts
			
		
	      |  |  
    
	| 
				 Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
 CBcomplete_1.3.dm uses sprites from the Worthy_Heroes directory inside mods.   
But the current 624209-CB1.3.zip here  does not include those images.
 
You'll need to install the WH mod, including subdirectories, it's here:
http://forum.shrapnelgames.com/showp...30&postcount=5
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
	| 
			
			 
			
				December 28th, 2008, 09:52 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: BUG: Nagot gick fel myloadmallock: can't open ./mod/./Worhty_Heroes/Dogfriend.tga 
 As an aside, I made the Dogfriend sprite, but qm named it.
 He's a fun hero.
 |  
	
		
	
	
	
	
	
		
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |