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May 11th, 2009, 09:55 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Okay, point system for nation design again
This is scaled back considerably from the original version, which was going to be used to score arbitrary nations with any combination of units and magic paths based on the strength  t of the units, diversity of the units, etc. etc. It was ungodly complicated and it didn't work.
This one, instead, lets you design nations using preset rules, The points costs are almost completely arbitrary. Kindly use them to design a few nations (I recommend using 1,000 points total, as that is a good round number), and see how they come out. Some things are doubtless over-priced, some things are doubtless under-priced.
There's a bunch more work to do but the critical game-balance aspects are in place. Also let me know if I should pepper it with more more mod-code to make using it easier.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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