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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 12th, 2009, 07:47 PM

Aezeal Aezeal is offline
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Default Re: Okay, point system for nation design again

I think the resource on the troll can't be correct, full armor on size 3 must be like 75 resc.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old May 13th, 2009, 12:57 PM

Panpiper Panpiper is offline
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Default Re: Okay, point system for nation design again

I have tried to build a WarTrolls.dm file with which to test this race, and encountered what is likely to be a syntax bug which is crashing my game each time it tries to load the file. I cannot for the life of me figure out what I have done wrong. Any chance I could get someone to eyeball my DM file to see what the problem is? It is very likely a really obvious syntax error that I'll feel really stupid about after. ;-) See attachment.

With regard to the resources, without actually loading up the race, it is hard to know how the game might recalculate the resource cost. Should I be using the tag; #ressize 3 to force a proper calculation of the resource costs or will the game do something appropriate simply because they are #size 3 ?
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File Type: zip WarTrolls.zip (44.8 KB, 174 views)
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