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May 9th, 2002, 02:46 AM
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Corporal
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Neural Net and Talisman - a question
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.
I know that the Talisman allows every hit to score. I also seem to note behavior among weapons platforms that suggests that only one WP on a planet needs the Talisman to give them all the 100% to hit chance. It may also be the case for satellites, but I do not use them enough to really tell. (One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?
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May 9th, 2002, 03:19 AM
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Colonel
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Re: Neural Net and Talisman - a question
quote: Originally posted by jim:
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?
Nope. The Neural Net only will transfer the experience of the more experienced ship into the fleet, to all the other ships inside the ship. Nothing more, nothing less.
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May 9th, 2002, 02:17 PM
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Lieutenant General
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by jim:
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.
I know that the Talisman allows every hit to score. I also seem to note behavior among weapons platforms that suggests that only one WP on a planet needs the Talisman to give them all the 100% to hit chance. It may also be the case for satellites, but I do not use them enough to really tell. (One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?
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SE IV treat stack of units (weapon platform on planet, stack of satelites, stack of fighters) as one "ship". This is why you need only one RT to get the benefit for all units in stack.
I wonder, why there are no small talismann for fighters ? AFIK, most fighter pilots (just like any person involved in life-threating activities) have some sort of lucky talismanns with them.
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May 9th, 2002, 06:47 PM
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Lieutenant Colonel
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by Master Belisarius:
Nope. The Neural Net only will transfer the experience of the more experienced ship into the fleet, to all the other ships inside the ship. Nothing more, nothing less.[/QB]
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??? Please explain ... what your trying to say. ???
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May 9th, 2002, 06:53 PM
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by jim:
...(One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)...
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In strategic combat the defender goes first. It took a revision or two before it was fixed. Strategic is how PBW is done. Use the combat replay to check it out.
Tactical, Tactical-Auto, and Simulator is done differently.
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May 9th, 2002, 07:18 PM
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by Wardad:
Please explain ... what your trying to say. ???
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I'll try...
Premises:
1) You have a ship with 50% of experience (Legendary).
2) This ship have the Neural Net device.
3) You have a fleet with green ships (without training or experience).
4) All the ships inside the fleet have the Neural Net.
If you join the ship with the 50% of experience to the fleet with green ships, then, at the next turn ALL the ships inside the fleet will have 50% of experience.
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May 9th, 2002, 07:21 PM
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Colonel
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by Wardad:
In strategic combat the defender goes first. It took a revision or two before it was fixed. Strategic is how PBW is done. Use the combat replay to check it out.
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I must disagree!
In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot.
[ 09 May 2002, 18:22: Message edited by: Master Belisarius ]
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May 9th, 2002, 08:01 PM
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Corporal
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by Master Belisarius:
quote: Originally posted by Wardad:
In strategic combat the defender goes first. It took a revision or two before it was fixed. Strategic is how PBW is done. Use the combat replay to check it out.
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I must disagree!
In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot. I believe Wardad was talking about the latest 1.67 Gold.
[ 09 May 2002, 19:03: Message edited by: Bman ]
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May 9th, 2002, 08:23 PM
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National Security Advisor
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Re: Neural Net and Talisman - a question
[quote]Originally posted by oleg:
Quote:
Originally posted by jim:
[qb]...
I wonder, why there are no small talismann for fighters ? AFIK, most fighter pilots (just like any person involved in life-threating activities) have some sort of lucky talismanns with them.
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Just waiting for someone to mod it, although it would be pretty annoyingly powerful, since it would transfer to all fighters in the same tactical group, so even if it were as expensive as it should be (very), then players would be rewarded for building monster fighter stacks... kinda gamey/annoying, IMO.
As for ship neural net, it doesn't train the untrained ships; it just gives them an effective experienced equal to the highest trained still-existing ship in the same fleet. If that ship dies or breaks formation, neural net ships in the same fleet will fall in effective experience to that of the new most experienced in the fleet (tactical group).
PvK
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May 9th, 2002, 09:41 PM
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Corporal
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Re: Neural Net and Talisman - a question
i think this should be wrong
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