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				October 13th, 2002, 07:59 PM
			
			
			
		  
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				Fighter supply trick
	
			 
             
			
		
		
		
		In turn based movement it is possible to release a specific amount of fighters into the orbit, mmh, I would like to do this in simultaneous also *sigh*. 
 
How about a 1000 times supply ? Sent 1000 fighters into the orbit, recover 999 in the same turn, now your single fighter has enough supply for years! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 13th, 2002, 08:33 PM
			
			
			
		  
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				Re: Fighter supply trick
			 
             
			
		
		
		
		The use of this is? 
 
Now since it doesn't work with drones (cause you can't recover) i don't see any great usefulness. Also, are you sure that really is right, sometimes it lies and doesn't actually work eventhough the display says so. 
		
	
		
		
		
		
		
		
			
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				October 13th, 2002, 11:51 PM
			
			
			
		  
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				Re: Fighter supply trick
			 
             
			
		
		
		
		
	Quote: 
	
	
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				 Sent 1000 fighters into the orbit, recover 999 in the same turn, now your single fighter has enough supply for years!
			
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 No, it doesn't. It has as much supplies as it will hold; the supplies for the rest of the fighters go with them. 
		
	
		
		
		
		
		
		
			
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				October 14th, 2002, 09:16 AM
			
			
			
		  
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				Re: Fighter supply trick
			 
             
			
		
		
		
		The trick is just to recover, not to launch even one fighter within the same step: 
 
-launch 10 fighters, 500 out of 500 supplies displayed 
-recover 5 fighters, 500 out of 250 supplies displayed 
 
And yes, I have moved them away to the next wormhole, results are approx. 450/250. Since the weapons need supplies now, the (ab)use of it is obvious, though they do not share supplies with other ships anymore. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 14th, 2002, 04:00 PM
			
			
			
		  
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				Re: Fighter supply trick
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by PsychoTechFreak: 
The trick is just to recover, not to launch even one fighter within the same step: 
 
-launch 10 fighters, 500 out of 500 supplies displayed 
-recover 5 fighters, 500 out of 250 supplies displayed 
 
And yes, I have moved them away to the next wormhole, results are approx. 450/250. Since the weapons need supplies now, the (ab)use of it is obvious, though they do not share supplies with other ships anymore.
			
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 The fact that fighters can store and use more supplies than its nominal capacity is obviously a bug and should be reported to MM. 
		
	
		
		
		
		
		
		
			
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				October 14th, 2002, 05:03 PM
			
			
			
		  
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				Re: Fighter supply trick
			 
             
			
		
		
		
		Just a a side note, when a fighter is launched from a carrier, does it take it's supplies from the carrier's store? When it docks with a carrier, do it's supplies get added back to the carrier's?  
 
If that's the case you could build a "resupply fighter". You could warp into a system, launch a stack of these and send them to a resupply depot, then have them rendezvous with the carrier on the exit warp point. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 15th, 2002, 10:22 AM
			
			
			
		  
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				Re: Fighter supply trick
			 
             
			
		
		
		
		That would be realistic and the calculations should not be too complex to be solved. I have not tested this yet, but I do not expect this calculation is done. 
The fighters do not share supplies with fleets in 1.78 anymore. When fighters get launched, they are fully loaded from a mysterious supply source and the removal of supply sharing has obviously been implemented to avoid the abuse of this supply source. 
  
 [ October 15, 2002, 09:28: Message edited by: PsychoTechFreak ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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