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March 25th, 2004, 10:49 PM
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General
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Join Date: Apr 2001
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TechGridder - will it be updated?
With the new abilities from 1.91, that is? Or at least just make the ability selector a combo-box where you can type in whatever value you want as well as select something from the list?
Also, it's a known issue that the program hangs if you try to grid more than 20 levels of something - but SE4 supports roman numerals of up to 30. Any chance of thaat being fixed?
I know, I was working on my own (somewhat enhanced, albeit one-dimensional and lacking support to read in se4 files) component modding tool, but I lost my C# compiler and besides, it would take a while to finish anyway! So I would like to see the TechGridder updated! 
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March 25th, 2004, 11:16 PM
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National Security Advisor
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Re: TechGridder - will it be updated?
Are you sure? I was under the assumption that SE:IV only supported 20 roman numerals?
Bug SJ about the tech gridder. It's his beast.
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March 25th, 2004, 11:24 PM
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Re: TechGridder - will it be updated?
Even if you run out of roman numerels, SE4 just keeps going on with Arabic ones.
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March 26th, 2004, 04:08 AM
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Re: TechGridder - will it be updated?
Quote:
Originally posted by Captain Kwok:
Are you sure? I was under the assumption that SE:IV only supported 20 roman numerals?
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I really want to know who started that rumor. 
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March 26th, 2004, 04:26 AM
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National Security Advisor
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Re: TechGridder - will it be updated?
Exhibit A: Components.txt Entry
code:
Roman Numeral:
The number that follows a component and is displayed as a roman numeral. This is
a regular number of 0 - 20 which is used to describe components that are
improved Version of an earlier model. This number should be the value of the
Roman Numeral which follows the name of the component. A value of zero means
that there is no roman numeral for this component.
Allowable values for Roman Numeral:
0 - 20.
It appears that Aaron himself has started this nasty rumour!
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March 26th, 2004, 05:11 AM
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Re: TechGridder - will it be updated?
Quote:
Originally posted by Ed Kolis:
With the new abilities from 1.91, that is? Or at least just make the ability selector a combo-box where you can type in whatever value you want as well as select something from the list?
Also, it's a known issue that the program hangs if you try to grid more than 20 levels of something - but SE4 supports roman numerals of up to 30. Any chance of thaat being fixed?
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What?!?
I've just been doing techs for SJmod just now and went from level 0 to 20... Odd coincidence if true.
As for the ability page, the actual ability name is unimportant, and is ignored by the gridder.
The gridder only changes the Value amounts of each ability in the source component, and fills numbers into the description field if you ask it to.
EDIT:
Well, I just gridded up 255 levels, making a "Name := Bridge CCLIV"
CC = 200
L = 50
IV = 4
From 255 levels starting at level 0
[ March 26, 2004, 03:16: Message edited by: Suicide Junkie ]
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March 26th, 2004, 05:53 AM
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Re: TechGridder - will it be updated?
Hmm, must have been thinking of Krsqk's component editor then... that's the one where you pick the ability from a combo box, right? Or maybe it was DavidG's... Darn it, I really need to get the Visual Studio CD's from school again, or download some free C# IDE, so I can finish up my own component editor program! (Yeah, like I'll REALLY get around to doing that!  )
I will have to play around with this tech gridder though... I've been wanting to make a Master of Orion mod, but converting and miniaturizing all the components just got to be too much for me...
Sorry about bothering everyone (especially SJ) with this triviality then, since it wasn't even the right modding tool I was thinking of!
edit: well actually, I DID discover a bug... Crew Quarters and Life Support get the "Quarters" and "Support" cut off when you grid them, and (not sure if this is intentional) colony modules don't grid at all...
[ March 26, 2004, 04:01: Message edited by: Ed Kolis ]
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March 26th, 2004, 06:26 AM
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Re: TechGridder - will it be updated?
[quote]Originally posted by Suicide Junkie:
Quote:
Well, I just gridded up 255 levels, making a "Name
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Ah, but will SE4 recognize levels above 30 for the purpose of upgrades?
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Fear the squirrel.
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March 26th, 2004, 07:25 AM
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Re: TechGridder - will it be updated?
Quote:
Originally posted by Captain Kwok:
It appears that Aaron himself has started this nasty rumour!
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Hmm... bad, bad Aaron! 
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March 26th, 2004, 03:45 PM
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Re: TechGridder - will it be updated?
Quote:
Originally posted by Ed Kolis:
edit: well actually, I DID discover a bug... Crew Quarters and Life Support get the "Quarters" and "Support" cut off when you grid them, and (not sure if this is intentional) colony modules don't grid at all...
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That's probably because you selected "Roman Simple" for the naming scheme without having a number after the name in the example component.
If you use "Roman Complex" instead, it will add a new roman numeral to the end of the name.
On simple mode, the gridder translates the Last "word" in the name from roman numerals to an integer so it can add to the number before converting it back.
"Quarters" and "Support" are not valid roman numerals and get a value of zero by default.
You could also add a fake "word" to the end of the name so the simple scheme replaces that instead of the real part of your name.
-----
For the purposes of upgrades, it shouldn't matter. The really large roman numerals just won't show up on screen in roman numerals.
[ March 26, 2004, 13:48: Message edited by: Suicide Junkie ]
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