Re: new crew abilities
			 
             
			
		
		
		
		Seems like too much micromanagement, and keeping track of every crew and what abilities they have for every ship in the game is going to eat up a lot of system resources, whereas the current system, which has a similar but less detailed effect, only takes up a variable or two. 
		
	
		
		
		
		
		
		
			
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				Hail Caesar! 
 
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
			 
		
		
		
		
		
		
	
		
		
	
	
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