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Old December 11th, 2000, 11:55 PM
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Default warp point abuse?

I dont know if this is abuse or the reality of warfare at high technology, but check out some things about manipulating warp points:

1 - any given system can have no more than 10 warp points. this means that you can have a fully contained and impenatrable empire by simply meshing all of your systems together, and unless somone can magically get inside of your network of systems, they wont be able to destroy a warp point in order to build one of their own bridging in. you can then open a single warp point out in a controlled fashion to conquer another system, and subsequently close off that system by destroying its other warp points and opening up private ones into your mesh.

2 - makes it very hard to defend warp points when some one can just close it from the other side. defend your side, and the enemy can just close their side of the warp point. go through and build defenses on the hostile side of a warp point, they can just build another warp tunnel into your system and close the friendly side of the gate.

I can understand the 10 warp point limit, maybe the fabric of the space time continuum cant bear any more stress from all the whacky tachyons or something (or maybe its just hard to program all that pathing), but is there a file where you can change that number?

also, is there a way to disable reasearch into warp technology without disabling the rest of the stellar manipulation tree? (i know, i can edit the tech files - but I do like the option of being able to build warp points and tear them down, its one of the best points of the game IMO).

or if anyone else has any thoughts or workarrounds..
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