Do colony ships build too quickly?
Has anyone given any thought to increasing the cost of a colonization component to 20,000 or 30,000 minerals?
In a HUGE galaxy, that would slow things down to such a crawl that a game would take a lifetime to play. But in a small galaxy, it might produce a different game that is still worth playing.
Expansion would be much slower. But at the same time, you would have many fewer planets to micro-manage.
I guess in the long run, it would make the game much less fun to play because you would have much less of everything coming in. Production of new ships would be slower without enough minerals coming in. Research would be slowed because of the lack of room for facilities.
I had thought that this might create a game where you had a smaller number of much more important colonies defended by a small but much more important fleet of ships. Now that I think about it, though, it would probably slow a 'resource based game' like this to such a crawl that it wouldn't be worth playing.
(Yeah... I really must have too much time on my hands to be thinking of crazy stuff like this...)
[This message has been edited by raynor (edited 31 January 2001).]
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