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				September 22nd, 2003, 02:27 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 And also : will it be possible to use mods alongside the "vanilla" game without having to install the game multiple times ? (something like in SE4 with the mod-switcher)    |  
	
		
	
	
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				September 22nd, 2003, 03:34 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 Yup thats a good idea.      I dont want to say again but...in civ3 ptw you can add different mods without changing the core game.      Its very cool! |  
	
		
	
	
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				September 23rd, 2003, 01:59 AM
			
			
			
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				 Making mods for Dominions II. [Basic editing/modding discussion.] 
 What can we edit in DoM2? 
 -Can we add new units?
 -Can we add new gfx for anything? [Units, map etc.]
 -Can we modify the units, spells etc.?
 
 [ October 02, 2003, 13:33: Message edited by: Mortifer ]
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				September 23rd, 2003, 04:27 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 I want to make a LotR mod. Is that possible? I mean can I edit the races/sides? I want to add Mordor, Gondor etc, also can I add custom units to them? |  
	
		
	
	
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				September 23rd, 2003, 04:32 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 In doms I, you can add new units, but you cant incorporate them in current races. They are not producable either.
 dunno if something more has been made on this topic. I dont thinkt it is high on the priority list.
 
				__________________Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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				September 23rd, 2003, 04:35 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 wow that would be awesome! A LotR scenario!  
We can setup alliances in the editor, so that scenario would rock!       
I hope that we can do all this modding! I mean if the editor wont contain these stuff, maybe we still can modify text/data? files to add nits and rename kingdoms etc..??? 
Any info from the devs about this?
 
 [ September 23, 2003, 15:36: Message edited by: Mortifer ] |  
	
		
	
	
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				September 23rd, 2003, 04:37 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 
	So how can you use them ? Only as part of a scenario setup ? Or only in the Battle sim ?Quote: 
	
		| Originally posted by Pocus: In doms I, you can add new units, but you cant incorporate them in current races. They are not producable either.
 
 dunno if something more has been made on this topic. I dont thinkt it is high on the priority list.
 |    Not very useful ...
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				September 23rd, 2003, 04:48 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 you can only use them in scenario setup. You can create a balrog, but you cant assign it to a race.
 in doms I all datas are in the binary. They are not encrypted, but I dont think you have legally the right to modify the executable. I dont know if in doms II some of the datas are in external files.
 
				__________________Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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				September 23rd, 2003, 04:50 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 Plz, give us the right and the possibility to mod it, like we can mod Space Empires 4! If all stuff will be binary, can you release an additional unit/race etc editor?
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				September 23rd, 2003, 06:10 PM
			
			
			
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 Well, er perhaps someone from Illwinter can give us some infos?     |  
	
		
	
	
	
	
	
	
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