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				December 21st, 2003, 12:53 AM
			
			
			
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 Corporal |  | 
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				 Wrap-around maps suck 
 I have a hard time navigating around them. They are so inconvenient. I don't see why they exist. |  
	
		
	
	
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				December 21st, 2003, 01:22 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Wrap-around maps suck 
 Because different people have different tastes?    |  
	
		
	
	
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				December 21st, 2003, 01:53 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Wrap-around maps suck 
 Perhaps also to simulate a non-flat world?  Sort of like a globe? |  
	
		
	
	
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				December 21st, 2003, 02:02 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Wrap-around maps suck 
 I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				December 21st, 2003, 02:10 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Wrap-around maps suck 
 It allows map to be designed "without edges" (which can facilitate game balance for multi-player games), and is an interesting feature which you can easily just not use if you don't want to. I tend to prefer maps with edges too, in general, but it's an interesting feature.
 PvK
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				December 21st, 2003, 02:42 AM
			
			
			
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 Corporal |  | 
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				 Re: Wrap-around maps suck 
 Oh, so all I need to do was just erase that line? LOL. 
	Quote: 
	
		| Originally posted by Gandalf Parker: I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound.
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				December 23rd, 2003, 01:38 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Wrap-around maps suck 
 not quite, you have to kill the links between the border provinces too. 
				__________________Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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				December 23rd, 2003, 03:11 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Wrap-around maps suck 
 Ahhh yes. Sorry, my bad. The #wraparound is what tells the game to allow scrolling view to wrap.
 
 All movement is actually controlled by a line saying that province 1 is neighbor to province 2.
 Such as #neighbor 1 2
 
 It actually doesnt matter if they are next to each other or not. You can create "teleporters" across the map or connect maps that arent visually connected on the TGA image (an underground? or a shadow realm?) by adding neighbor commands.
 
 You can also create a more strategic map requiring more planning and giving it alot of choke points by removing a bunch of neighbor commands. So that even if a province borders on 6 provinces you leave it only 3 neighbors etc etc.
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				December 23rd, 2003, 04:12 PM
			
			
			
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 General |  | 
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				 Re: Wrap-around maps suck 
 
	The earth itself is a wrap-around with continents and oceans.  Even in a fantasy world it's still good practice to apply some reality.Quote: 
	
		| Originally posted by Joonie73: I have a hard time navigating around them. They are so inconvenient. I don't see why they exist.
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				__________________There can be only one.
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				December 23rd, 2003, 07:04 PM
			
			
			
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 Private |  | 
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				 Re: Wrap-around maps suck 
 
	Yes but the maps that wraparound both north-south & east-west do NOT simulate a globe.  It simulates some weird geometry that'd give you a headache if you physically saw it in all its dimensional glory.Quote: 
	
		| Originally posted by SurvivalistMerc: Perhaps also to simulate a non-flat world?  Sort of like a globe?
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 On real globes if you go around the top, you'll end up halfway around on the other side, not at the bottom
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