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  #1  
Old January 3rd, 2004, 04:36 AM

SurvivalistMerc SurvivalistMerc is offline
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Default Chasing Fleeing Units

I have just noticed another odd behavior in Dominions. Units will sometimes chase retreating units even when non-retreating enemies appear to be closer than the retreating enemies. Even when these non-retreating units are missile units which are shooting at them.
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Old January 3rd, 2004, 04:38 AM
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Default Re: Chasing Fleeing Units

Yep. If they stop chasing them though, maybe the routed units should get a morale check to see if they rally and return to the fight...

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Old January 3rd, 2004, 01:10 PM
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Default Re: Chasing Fleeing Units

It is intentional. Historically it was very difficult to make winning army contigents to stop chasing and slaughtering routing enemies. This was especially true with cavalry.

It is more fun and less dangerous to slay those who don't defend themselves.

It might be a bit silly though when slow heavy infantry make a show of chasing routed cavalry of the battle field. 'We got them! You take care of the hydra!'.
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Old January 3rd, 2004, 04:37 PM

Psitticine Psitticine is offline
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Default Re: Chasing Fleeing Units

Telling somebody else to take care of the Hydra is never silly.
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Old January 3rd, 2004, 04:44 PM

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Default Re: Chasing Fleeing Units

I bet it is more fun and less dangerous to slaughter those who don't defend themselves.

But it would be nice if they had some idea of whether they (individually) had any chance of catching the fleeing attackers and, if not, didn't give chase.

It is more dangerous to ignore crossbowmen right next to you in order to chase a militiaman who is faster than you.

There are situations in which I wouldn't mind the routed enemy coming back into the fray. Those crossbows are more dangerous than that one fleeing militia.

Of course, this is complicated and might be a programming nightmare. Maybe as much of one as trying to convince missile units that it's not necessary to shoot when they are likely to kill more friends than foes.

I saw something very weird Last night against abyssia. They had a PoD pretender who came right next to my crossbows. Close enough that they could see the whites of his eyes and know that they were next. Then they fired into the abyssian heavy infantry clear across the battlefield. Maybe this is why PoD is so good...missile units that ought to fire at him don't. I'm not asking to have them fire at a commander clear across the battlefield...that's too much like attack commanders...but if there's a big monster right next to them....
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Old January 4th, 2004, 06:58 AM
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Default Re: Chasing Fleeing Units

As Kristoffer pointed out,
historicaly
it was difficult to send orders to the troops (much more difficult than now)
and there was often a lack of discipline
you could not say to one soldier : "attack this ennemy rather than the one you're after because it's better for the entire outcome of the battle"

& the soldier will not really have a global overview of the battle so it will chase ennemies, cause of : "blood rush", one ennemy less is still one ennemy less you will not face anymore in the next battle ...
these are typical things in the mind of a rather simple man enrolled in an army to participate into battles they not always understand

feel free to correct me if I'm wrong but that's what illwinter wanted, in my opinion.
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