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February 10th, 2004, 01:24 PM
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new orders planned?
I was wondering if the next patch will add some new tweak to orders, or even new orders?
- the fire and flee, with troops which stay in the province if you win the combat (nice thing to get some usage of light units and skirmishers)
- the bodyguard command with the no-missile-weapon-used bug fixed.
Thank you for your time,
Pocus.
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February 10th, 2004, 01:56 PM
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Re: new orders planned?
Quote:
Originally posted by Pocus:
I was wondering if the next patch will add some new tweak to orders, or even new orders?
- the fire and flee, with troops which stay in the province if you win the combat (nice thing to get some usage of light units and skirmishers)
- the bodyguard command with the no-missile-weapon-used bug fixed.
Thank you for your time,
Pocus.
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No and no.
The second issue is not a bug. If bodyguards would be allowed to fire weapons it could result in two whole armies of missile troops just staring at each other across the field each sequestered in their respective corner and just waiting for the other side to close into range, which neither side would do since both were all on guard commander. Perhaps it would have been historically correct in some instances, but it has been decided against.
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February 10th, 2004, 04:31 PM
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Re: new orders planned?
the loophole you describe already exists IMO :
this is not different from 2 spellcasters which have orders to cast spells, and are each in a corner of the battlefield. Because troops bodyguards a leader, which is either a melee leader (at maximum, he will move after the 5 rounds of forced you gave to him), or a spell caster, and we are back to the first example.
But my point was to find a fix for missiles units who are advancing (and have their butts handed on a plate) against the enemy, because they have no targets in range. If you were to add an order which is 'fire, or hold if nothing in range', then this would alleviate the problem described.
Thank you for taking the time to give a reasoning for the negative answer, anyway.
For the first point, its a bit sad to hear that you wont add it. It was discussed before the release of dom2, and I remember either Daynarr of Psitticine saying it was to be implemented rather soon.
[ February 10, 2004, 14:33: Message edited by: Pocus ]
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February 10th, 2004, 05:26 PM
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Colonel
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Re: new orders planned?
I'd hopes too that the "Fire and Flee" order would be changed or some kind of "Skirmish" order added, and previous threads replies were rather positive.
I'm disappointed ...
As for bodyguards, I don't see the big problem it would be to have bodyguards exchange missiles - as archers ordered to fire already do -, but well, no big point.. 
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February 10th, 2004, 07:38 PM
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Re: new orders planned?
There is a new function in hold and attack. Missile units will fire during hold and then attack.
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February 10th, 2004, 07:56 PM
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Re: new orders planned?
But still no such thing as attack & hold? For when the ammo runs out.
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February 10th, 2004, 07:56 PM
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Re: new orders planned?
> the loophole you describe already exists IMO :
this is not different from 2 spellcasters which have orders to cast spells, and are each in a corner of the battlefield. Because troops bodyguards a leader, which is either a melee leader (at maximum, he will move after the 5 rounds of forced you gave to him), or a spell caster, and we are back to the first example.
A less common occurence. If this option was availabe people would perhaps use it causing booring and silly battle replays. Mages are rarely alone, they are to vulnerable, and thus there is less of a problem regarding mages.
> But my point was to find a fix for missiles units who are advancing (and have their butts handed on a plate) against the enemy, because they have no targets in range. If you were to add an order which is 'fire, or hold if nothing in range', then this would alleviate the problem described.
Alleviate? Wouldn't they stand idly if there was no one in range?
Is the problem that archers advance to their own death when their infantry friends hold their positions according to their orders?
> Thank you for taking the time to give a reasoning for the negative answer, anyway.
> For the first point, its a bit sad to hear that you wont add it. It was discussed before the release of dom2, and I remember either Daynarr of Psitticine saying it was to be implemented rather soon.
Other stuff, mostly improved modding, has gotten the upper hand. Now you will be able to disable your old time enemy Magic Duel 
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February 10th, 2004, 07:58 PM
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Re: new orders planned?
Quote:
Originally posted by Arryn:
But still no such thing as attack & hold? For when the ammo runs out.
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Why would you want to attack and hold?
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February 10th, 2004, 08:00 PM
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Re: new orders planned?
Quote:
Originally posted by Kristoffer O:
Why would you want to attack and hold?
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I mistyped it. I meant "fire and hold". Sorry.
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February 10th, 2004, 08:03 PM
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Re: new orders planned?
Quote:
Originally posted by Arryn:
I mistyped it. I meant "fire and hold". Sorry.
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Then the armies would never clash, provided there was only archers in the battle. Retreat would be better than hold.
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