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  #1  
Old February 28th, 2001, 02:45 AM

Nitram Draw Nitram Draw is offline
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Default Adding maintenance to buildings

Is it possible to assign a resource usage to a facility to cover the costs associated with operating the building? This would simulate the food for the workers, power usage etc.

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Old February 27th, 2001, 03:19 PM
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raynor raynor is offline
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Default Re: Adding maintenance to buildings

Right now, only ships/bases pay maintenance. In order for maintenance to be required on facilities, this would require a fundamental alteration in the game engine by Malfador.
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Old February 27th, 2001, 04:04 PM
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Default Re: Adding maintenance to buildings

You could impose a requirement on yourself (and like-minded human players) that facilities be supported by ships. For example, every five facilities would require an escort filled with cargo bays. That would impose a maintenance cost.

But the AI won't oblige you.
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Old February 27th, 2001, 10:14 PM

Nitram Draw Nitram Draw is offline
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Default Re: Adding maintenance to buildings

Would it be possible to give a building the resource generation ability and have the number of resources generated be negative?

[This message has been edited by Nitram Draw (edited 27 February 2001).]
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Old February 27th, 2001, 10:20 PM
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Default Re: Adding maintenance to buildings

>Would it be possible to give a building the resource generation ability

yes.


>and have the number of resources generated be negative?


maybe, have to try it. if you CAN, then the maintnance for the building would be worse on a happy, high population, high resource percentile planet than it would be on a poor one. which would suck. also, your resource bonus from your race would work against you, and your maintnance bonus would have no effect. sort of lame.
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Old February 27th, 2001, 11:33 PM

Nitram Draw Nitram Draw is offline
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Default Re: Adding maintenance to buildings

Yes that is true you would pay more because it is a percentage modified by bonuses. I was thinking of small numbers that would add up over the course of time.
I look at it this way:
A happy planet is more wasteful, not to concerned with conservation, things are good.
A planet with low organic or radioactives has learned to operate efficiently, given they have to live on the planet with the low resources so they would pay less actual resources.
A planet with high resources has huge companies controlling the resources. I don't think the intergalactic Version of Exxon/Mobil will hose us any less than they do now.
Also, it would give me a reason to build organic farms. Don't seem to use much organics unless I pick the organic trait.
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