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  #1  
Old December 19th, 2003, 11:26 PM
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Default Mercenaries, Morale and Munchies

So in the interest of exploring the concepts a bit further:

Mercs: Why do they seem SO powerful early in the game? It almost feels like cheating to amass a few armies of mercs in an SP game and go stomping through the countryside. Do experienced players limit themselves to a single merc contract at any given time to keep the challenge up?

Also, in MP, how much do these guys go for? Double the asking price?

Morale: I seem to notice I lose a lot of combats I would win with a morale reinforcing priest. Are morale boosting items as good as having a priest along? Should you always try to send a priest with a merc army?

Munchies: How bad is the starvation effect? I've had it happen for a couple of turns but it didn't seem to have a big effect on my army. Is it worse the more you exceed the supply cap?

Thanks for the enlightenment!

~Aldin
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  #2  
Old December 20th, 2003, 12:10 AM
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Default Re: Mercenaries, Morale and Munchies

Quote:
Mercs: Why do they seem SO powerful early in the game?
I would agree that in the beginning too many mercenaries appear... plus the computer opponents don't offer any competition during the bidding. Even worse is the AI opponents will go and hire mercenaries which have only 2 men left out of 50... and still paying full price. AI design flaw


*****

Another issue about mercenaries is that usually by day_100 players don't see mercenaries anymore. Hopefully future patches will have new mercenaries appear late in the game for long games.
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Old December 20th, 2003, 12:19 AM
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Default Re: Mercenaries, Morale and Munchies

Mercenaries are powerful early because they're experienced, frequently decently equipped, sometimes very numerous (pikemen formations, notably) or otherwise extra-spiffy (amphibious, for instance). You're also normally dealing with indies early, which aren't that powerful compared to late-game armies.
Getting those troops early on, often far faster than you could recruit equivalent national or indy troops, can boost your expansion prospects considerably.

Starvation can hurt badly: all starving units have a -4 morale. If their morale wasn't all that good already (e.g. Mictlan slaves, all sorts of militia) or other negative modifiers apply (e.g. Dark Skies) they'll be VERY brittle. Too much starvation can cause the (terminal) disease affliction. Sieging a long-held Dead Ermor citadel is Not Fun; bring your own supply items or pay the price.

Priests will help not only due to Sermon of Courage but also Blessing / Divine Blessing, at least if you have sacred troops. The morale-boosting standards also only operate in a radius around the commander, while prayers have long range.

[ December 19, 2003, 22:23: Message edited by: Taqwus ]
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  #4  
Old December 20th, 2003, 12:22 AM
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Default Re: Mercenaries, Morale and Munchies

In multiplayer games the mercs are popular but not as much as you might think. In a solo game ANY set of mercs are useful when you can get them at only a few gold above the asking price. Im MP games it depends on the mercs. Some nations badly need a strong front-line to add to the units they start with. Others have a strong front-line and badly need support units. Some need researchers and item makers more than others. And Pangaea is so penalized (the mercs demand much more) that they are willing to bid high on the few mercs that look on them with favor.

As for starvation, you can stand it for short periods. It will lower your fighting ability but you can come out of it quickly if the next province has enough food to feed you. But if you stay too long in a starving position I believe you will get the big red hearts showing more permanent afflictions.
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Old December 20th, 2003, 12:58 AM
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Default Re: Mercenaries, Morale and Munchies

Great info as always gang! Boy am I starting to get the itch to try out MP. A few follow up questions if I might:

1) So starvation is a gradual thing, that explains why a turn or two never killed me. Does starvation apply to everyone in the province or only to a random selection of those 'above the cap'?

2) Do you see a lot of 'merc stealing' in MP?

3) Anyone ever give items to mercs?

4) Are the morale boosting items the equivalent of a priest spell (i.e. horn=sermon)?

~Aldin
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Old December 20th, 2003, 01:36 AM
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Default Re: Mercenaries, Morale and Munchies

Quote:
Originally posted by aldin:
...

1) So starvation is a gradual thing, that explains why a turn or two never killed me. Does starvation apply to everyone in the province or only to a random selection of those 'above the cap'?
Yes. You can check, if you want to spend the time, to see exactly who is hungry and who isn't. You can then send the hungry troops somewhere with food, if you want to take the time, and you have the spare commanders to do so.
Quote:
...
3) Anyone ever give items to mercs?
I have done it a few times.
Quote:
4) Are the morale boosting items the equivalent of a priest spell (i.e. horn=sermon)?
...
I don't think so. I think they give a bonus to the morale of nearby units. Priest spells restore lost morale, I think. So, for example, an item will help units before they start getting hurt, while priest spells can be cast repeatedly for more and more effect. At least, that's been my reading.

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Old December 20th, 2003, 02:49 AM

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Default Re: Mercenaries, Morale and Munchies

In MP there is quite a bit of Merc stealing. I purposfully will kill off a merc company if I don't plan on using it so it's valueless. Or if I have a feeling they are going to try to outbid part of an army romping through their territory.

There is quite a bit of strategy when dealing with mercs in MP as opposed to SP. I would hope that in the near future they make more merc companies availiable in a staggered fashion, and of course fixed some of the irritations (like auto-bidding if you have them, or maybe a reminder the turn they are looking for more cash. Autoset at the 'half' price if you already own them etc)
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Old December 20th, 2003, 03:02 AM
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Default Re: Mercenaries, Morale and Munchies

Maybe its jsut me but I find the information about re-bidding on mercs to be confusing. I read it as though it meant my bid counted as 3* the amount. That I could bid 40 and have it count as 120.
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  #9  
Old December 20th, 2003, 05:09 AM

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Default Re: Mercenaries, Morale and Munchies

Yeah it says something like your bid counts double, but when you rebid, your bid seems to be doubled already? But does it actually take that amount from your treasury if you win? Or just half?

It would be nice if the game would prompt you to rebid, or if there was an auto-rebid feature.

olaf
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Old December 20th, 2003, 11:43 AM

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Default Re: Mercenaries, Morale and Munchies

I don't use mercenaries testing races single player in the early game. This makes it easier to get a feel for a particular nation and its challenges. Using mercanaries can make races play in a very similar fashion.

Morale is huge in Dom - negative and positive. Sermon of Courage is very good and Fanatacism is even better. Armies without morale support punch well under their weight. Ulm vs C'tis early could be a nightmare for Ulm with C'tis starting with Terror - and if C'tis has chosen the PoD with high Death . . . eeeck.

Don't go out of supply for more than one turn with troops you care about. Supply is another big issue in Dom and it is a large part of why HI/summonings armies are so powerful. Nature supply items are really important for offensive armies that want to maintain momentum.

Cheers

Keir
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