New Mod Posted - Have fixed faults in AI Research files
I have just posted modified AI_Research files for all races that I have into the Mods/Archive section.
When I went through the AI_Research files in detail, I found with the Theoretical Sciences, that the follow on technologies such Shields, Troops etc were, either not being researched at all, or were being researched a long time later.
I therefore have modified the files to ensure that the follow on technologies are researched immediately after their prerequisite Theoretical Science, and that they occur at an appropriate time in the reasearch queue. In some cases I have staggered the research queue so that the different levels are achieved at different points - ie rather than just researching Shields up to 5 at one point, I have shields research upto to 2 at one point, and then upto 5 some time later in the queue.
This makes the AI ships a bit more rounded technology wise.
I have also moved shields further up the research queue for most races (for some races it was obviously a racial trait that they develop shields later) and have included research in Projectile Weapons upto level 3 very early on for most races (some never research Projectile Weapons and dont include them in their ship designs).
The above mods make the AI ships much better early on, particularly in combination with my point defence mod.
Again, I hope you enjoy the mods and look forward to any feedback you may have.
Regards,
God Emperor
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