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Old November 14th, 2004, 05:36 AM
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Slick Slick is offline
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Default Hey Anklebiters players

Based on a recent post, it looks like the game is wrapping up or maybe even complete. Since I originally came up with the idea, I want you guys to know that it was very hard for me to have to leave that game and I feel bad about doing so; but it was due to RL time constraints. I was wondering if you guys could provide any feedback on how the idea worked and if it was fun. I am also very interested in how some of the game mechanics worked.

- what were some of the more popular ship designs?
- did you often sacrifice engines to get other components on ships?
- were attacking Bases and Planets as difficult as originally thought?
- did the game just come down to whoever could build the bigger swarm?
- I'm guessing that mines, sats and other units played a bigger role?
- Was ship suppy a big issue?
- If used again, would you recommend any tweaks?



================================================== ==

Part II of this post is to ask your thoughts on a similar but different mini-mod idea that came to me today. What would you say to a mod where you basically had to only use units & seekers as attack weapons? Basically this mod would eliminate all damaging beam weapons (tractors, repulsors, and other non-damaging beams would be allowed). [I'm thinking that, like Anklebiters, some of the larger ship sizes should be eliminated also - maybe or maybe not.] Another thing that should be done to make things a little more playable is to reduce the effectiveness of the PDC. Probably lower the +70% chance to hit to maybe +20% or so; maybe the math wizards could figure out the right percentage without totally nerfing them. So basically the game reduces down to using units. Fighters will probably be the favored unit although seekers could rule too. Drones could also be more popular. A gentleman's agreement would have to be in place to decide if ramming ships would be allowed or not. The "not" would be in line with the idea of this mod. The real trick in doing this right would be to not simply make this a game of fighter or missile swarm building.

So, what do you think?

Slick.
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