Please read this post - but not the rest of the thread - before answering the poll
This is a poll about archery in Dominions II, to help guide the Recruitable Rebalance mod.
For reference:
g means 'gold'
ap means 'armor piercing'
sn means 'shield negating,' caused by the '#flail' command. Normally, missiles must roll versus shield defense to hit a unit.
The questions are usually phrased as, "Is unit x too weak, just right, or too strong?" This should be answered in relation to other possible uses of money and resources. In other words, if you think that the combat effectiveness of slingers feels just right, but that they are too expensive... or if they have the right cost and power, but eat too much food or don't have enough strat moves... please answer "too weak."
Also, please answer all questions based on
default Dominions II, not based on modded units. And feel free to explain or qualify your responses in this thread - that's really more valuable than the poll results! Wombats and others posted some excellent historical data on various bows and crossbows in the Recruitable Rebalance thread that you may want to consult, but answering the poll based on gut instinct with no knowledge of anything but strategy games, RPGs, or fantasy novels is fine too
If you are unsure about a question, please choose answer 2, which (unless I made a mistake) means you like the current value of the unit or weapon.