quote:
What strategy those ships have that aren't misbehaving in your situation?
There is a gunnery DN specialised in planet bombardment, using "optimum firing range" with planets set as the highest piority and "damaged until all weapons gone" checked. It is ignoring the enemy fighters and ships alright. It still fires at these if they get into the way, but it won't actively go hunting until the planet is dealt with.
There is an anti-ship BC armed with nothing but a computer virus package and allegiance subverters, using "point-blank" and told not to fire on planets. It seems to be doing what I expected from it, but then it doesn't have any guns so it stays away from planets by default, and I haven't ran into any big combined enemy fleets so I'm not sure about its target selection routine.
There are unarmed spaceyard ships and minesweepers using "don't get hurt" and these run for the corners as usual.
Finally there is a troop transport using "capture planet" and it performs brilliantly, staying away from the planet until all the hostile WPs are destroyed.
quote:
10. Fixed - If a combat piece was in a fleet it would always use the fleet strategy, even if it had broken formation.
Is it telling me that from 1.58 onwards the ships WILL continue to follow the fleet strategy even if they break formation? That's a BAD idea if you ask me. My experience tells me that it is best to design a few specialised ships then to build some "jack-of-all-trades". If you are going to have specialised ships then they can't have common orders!
[ 04 January 2002: Message edited by: CW ]