A plea to the experience AI modders...
I need to start work on some of the AI files, and I was wondering if some of the experienced AI modders could add crib notes to some of the AI files describing what the entries actually do (I know this will make the file invalid, but it would be easier to do/understand if it was amended to the original file). The AI files i'm most concerned/confused with are FLEETS and POLITICS, but a little more clarification on ANGER and how the values really effect the race would be helpful (i.e., how quickly do larger values effect the AI's mood... say increasing per no treaty ship from 1 to 2, I know that's double the effect... but how does it play out?)
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