Important AI Improvement
Hope it's not too late... but this needs to be said.
In most games I've seen the computer AI setup to always attack the weakest. This is fine for the early stages of a game, but it should be improved for the later stages.
Within multiplayer games humans know to join forces against the strongest opponent on the map. I recommend the AI opponents do the same... it's sad watching the weak AI opponents fight among themselves or attack a weaker human opponent while ignoring the greatest threat within the game.
This would make the singleplayer games more interesting longer because once a gamer starts winning the AI will recognize this and join forces to try stopping the expansion. On the same note once the human player is no longer the biggest threat the new biggest threat should be targeted.
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Determining the strongest player... well Illwinter would probably identify the best formula but here's my example:
Percentage of provinces on the map + Percentage of total army size compared to all armies + Percentage of total gem income compared to gem income of all players
I'm sure I missed an important variable or two... in any case I hope this has been taken into consideration for the computer AIs.
This would make the computer AIs more reasonable to use in multiplayer games as well.
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