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				October 8th, 2006, 02:16 PM
			
			
			
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 Corporal |  | 
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				 SEV: Planet Type and Colony tech 
 While waiting to get the full version (SEV), I'm having an idea using the demo and searching data files :
 Setting the following in PlanetPhysicalTypes.txt:
 
 Name                                 := Solid Rock
 Description                          :=
 Picture Index                        := 2
 Tech Area For Colonization           := Native Solid Rock Planet Colonization
 
 Name                                 := Ice
 Description                          :=
 Picture Index                        := 1
 Tech Area For Colonization           := Native Ice Planet Colonization
 
 Name                                 := Gas Giant
 Description                          :=
 Picture Index                        := 3
 Tech Area For Colonization           := Native Gas Giant Colonization
 
 Name                                 := Flooded
 Description                          :=
 Picture Index                        := 1
 Tech Area For Colonization           := Native Flooded Planet Colonization
 
 Name                                 := Volcanic
 Description                          :=
 Picture Index                        := 1
 Tech Area For Colonization           := Native Volcanic Planet Colonization
 
 Then the tech tree would have: the following requirement:
 
 For the native colonization tech, a requirement making impossible to research (like have already level 1 in that tech or racial something necessary)
 
 Then 5 Advanced colonization tech:
 
 Advanced Solid Rock Planet Colonization
 Requirement:
 Native Solid Rock Planet Colonization   >=1
 OR Advanced Ice Planet Colonization        >=3
 OR Advanced Gas Giant Colonization         >=9
 OR Advanced Flooded Planet Colonization    >=7
 OR Advanced Volcanic Planet Colonization   >=4
 
 Advanced Ice Planet Colonization
 Requirement:
 Native Ice Planet Colonization          >=1
 OR Advanced Solid Rock Planet Colonization >=4
 OR Advanced Gas Giant Colonization         >=8
 OR Advanced Flooded Planet Colonization    >=3
 OR Advanced Volcanic Planet Colonization   >=9
 
 Advanced Gas Giant Colonization
 Requirement:
 Native Gas Giant Colonization           >=1
 OR Advanced Solid Rock Planet Colonization >=9
 OR Advanced Ice Planet Colonization        >=9
 OR Advanced Flooded Planet Colonization    >=4
 OR Advanced Volcanic Planet Colonization   >=6
 
 Advanced Flooded Planet Colonization
 Requirement:
 Native Flooded Planet Colonization      >=1
 OR Advanced Solid Rock Planet Colonization >=5
 OR Advanced Ice Planet Colonization        >=5
 OR Advanced Gas Giant Colonization         >=3
 OR Advanced Volcanic Planet Colonization   >=8
 
 Advanced Volcanic Planet Colonization
 Requirement:
 Native Volcanic Planet Colonization     >=1
 OR Advanced Solid Rock Planet Colonization >=5
 OR Advanced Ice Planet Colonization        >=7
 OR Advanced Gas Giant Colonization         >=8
 OR Advanced Flooded Planet Colonization    >=7
 
 This way everyone can research every colonization tech, but the kind of planet you choose determine the one would be able to colonize first.
 
 2 Questions to people having the full version already or the beta tester (should I say beta modder?) around:
 1] Can the restriction on native tech be easily possible ?
 2] Can such "OR" combination made on the tech tree ?
 
			
			
			
			
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				October 8th, 2006, 02:27 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Planet Type and Colony tech 
 You can make OR requirements. It would look something like:
 Requirements Evaluation Availability            := OR
 Requirements Evaluation Allows Placement        := TRUE
 Requirements Evaluation Allows Usage            := TRUE
 Requirement 1 Description                       := Empire must have at least tech level 1 in A.
 Requirement 1 Formula                           := Get_Empire_Tech_Level("A") >= 1
 Requirement 2 Description                       := Empire must have at least tech level 1 in B.
 Requirement 2 Formula                           := Get_Empire_Tech_Level("B") >= 1
 Requirement 3 Description                       := Empire must have at least tech level 1 in C.
 Requirement 3 Formula                           := Get_Empire_Tech_Level("C") >= 1
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				October 8th, 2006, 02:39 PM
			
			
			
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 Corporal |  | 
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				 Re: Planet Type and Colony tech 
 
	Quote: 
	
		| Imperator Fyron said: You can make OR requirements. It would look something like:
 
 Requirements Evaluation Availability            := OR
 Requirements Evaluation Allows Placement        := TRUE
 Requirements Evaluation Allows Usage            := TRUE
 Requirement 1 Description                       := Empire must have at least tech level 1 in A.
 Requirement 1 Formula                           := Get_Empire_Tech_Level("A") >= 1
 Requirement 2 Description                       := Empire must have at least tech level 1 in B.
 Requirement 2 Formula                           := Get_Empire_Tech_Level("B") >= 1
 Requirement 3 Description                       := Empire must have at least tech level 1 in C.
 Requirement 3 Formula                           := Get_Empire_Tech_Level("C") >= 1
 
 |  Would it be possible to do the same as: 
Requirements Evaluation Availability            := AND 
Requirements Evaluation Allows Placement        := TRUE 
Requirements Evaluation Allows Usage            := TRUE 
Requirement 1 Description                       := Empire must have at least tech level 1 in A.  
Requirement 1 Formula                           := Get_Empire_Tech_Level("A") >= 1 OR Get_Empire_Tech_Level("B") >= 1 OR Get_Empire_Tech_Level("C") >= 1
 
? |  
	
		
	
	
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				October 8th, 2006, 03:12 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Planet Type and Colony tech 
 Maybe with an If statement, but I don't think it'll work like that. 
				__________________ 
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				October 8th, 2006, 03:21 PM
			
			
			
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 Corporal |  | 
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				 Re: Planet Type and Colony tech 
 Add in a researchable % max pop size bonus for native planet types...   |  
	
		
	
	
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				October 8th, 2006, 05:51 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Planet Type and Colony tech 
 Yes, that should work. You can use ORs in the req formula, since it is a boolean logic conditional evaluation. It's a little more clear with the other way, but you can build much more complex requirement possibilities with the inline ORs and ANDs (as well as NORs and NANDs with NOT; exclusive techs, oh my!). |  
	
		
	
	
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				October 8th, 2006, 05:52 PM
			
			
			
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 Major General |  | 
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				 Re: Planet Type and Colony tech 
 So, will you do Adamant Mod, Fyron ? |  
	
		
	
	
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				October 9th, 2006, 02:31 AM
			
			
			
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 Corporal |  | 
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				 Re: Planet Type and Colony tech 
 
	Quote: 
	
		| Imperator Fyron said: (as well as  NORs and NANDs with NOT; exclusive techs, oh my!).
 
 |  Could make a nice combination between ecology and nuclear weapon. The first one you discover make you unable to research the other. 
Same with Light and Darkness powers     [img]/threads/images/Graemlins/Cold.gif[/img]    |  
	
		
	
	
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				October 9th, 2006, 03:20 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Planet Type and Colony tech 
 Ragnarok-X said:So, will you do Adamant Mod, Fyron ?
 
 I don't know...
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